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This causes quite a lot of flicker in the display of the progress bar. It's being updated 1000 times a second.
It should help to avoid updating the progress bar if the rendered progress bar looks identical to how it did before. Then if only a bar and percent is being displayed, most redisplays will be avoided. This also helps in low-bandwidth situations.
If :current is in the format string though, that won't work, it will display differently every time.
The best fix would probably be to avoid updating the progress bar more than N times a second. This is what other progress bars I've seen do.
The text was updated successfully, but these errors were encountered:
loop = tick pg >> threadDelay 100 >> loop
This causes quite a lot of flicker in the display of the progress bar. It's being updated 1000 times a second.
It should help to avoid updating the progress bar if the rendered progress bar looks identical to how it did before. Then if only a bar and percent is being displayed, most redisplays will be avoided. This also helps in low-bandwidth situations.
If :current is in the format string though, that won't work, it will display differently every time.
The best fix would probably be to avoid updating the progress bar more than N times a second. This is what other progress bars I've seen do.
The text was updated successfully, but these errors were encountered: