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Card.py
209 lines (183 loc) · 6.59 KB
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Card.py
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# -*- coding:gbk -*-
import random
import math
import json
class Card:
def __init__(self, index, name, image, probability, rare, type):
self.index = index
self.name = name
self.image = image
self.probability = probability
self.rare = rare
self.type = type # 0: normal, 1: special, 2: unlocked
self.rewards = []
class CardPool:
def __init__(self, name):
self.name = name
self.cards = []
self.cardsNum = 0
self.rewardCards = []
self.rewardCardsNum = 0
self.probabilityAcc = []
self.rareName = []
self.maxRareLevel = 0
self.rewardsMap = {}
def loadConfig(self, config):
self.maxRareLevel = int(config[0])
self.rareName = config[1:]
def loadCards(self, pkg):
for line in pkg:
# cards collection rule
if line[0] == '!':
paras = line[1:].split(':')
needs = paras[0].split(',')
rewards = paras[1].split(',')
for rc in rewards:
self.rewardsMap[rc] = needs
for card in needs:
for pcard in self.cards:
print(pcard.index)
if pcard.index == card:
pcard.type = 1
pcard.rewards = rewards
break
else:
paras = line.split(',')
card = Card(paras[0],paras[1],self.name[0] + '/' + paras[2],float(paras[3]),int(paras[4]),int(paras[5]))
self.addCard(card)
def normalizeProb(self, cardsProb):
totalProb = 0
for prob in cardsProb:
totalProb += prob
for i in range(len(cardsProb)):
cardsProb[i] /= totalProb
return cardsProb
def addCard(self, card):
if card.type == 2:
self.rewardCards.append(card)
self.rewardCardsNum += 1
else:
self.cards.append(card)
self.cardsNum += 1
def getCardByIndex(self, index):
for card in self.cards:
if index == card.index:
return card
def getRewardCardByIndex(self, index):
for card in self.rewardCards:
if index == card.index:
return card
def calcProbAcc(self, cardsProb):
cardsNum = len(cardsProb)
currProb = 0
index = 0
probabilityAcc = [0 for i in range(cardsNum)]
for prob in cardsProb:
currProb += prob
probabilityAcc[index] = currProb
index += 1
return probabilityAcc
def draw(self, times, unlockedCards=None):
if len(self.cards) == 0: return
else:
result = []
resultRare = [0 for i in range(self.maxRareLevel+1)]
cardsProb = []
cards = []
for card in self.cards:
cardsProb.append(card.probability)
cards.append(card)
if unlockedCards is not None and len(unlockedCards) > 0:
for index in unlockedCards:
card = self.getRewardCardByIndex(index)
cardsProb.append(card.probability)
cards.append(card)
cardsProb = self.normalizeProb(cardsProb)
probabilityAcc = self.calcProbAcc(cardsProb)
for i in range(times):
res = random.random()
index = 0
for prob in probabilityAcc:
if prob < res:
index += 1
else:
result.append(cards[index])
resultRare[cards[index].rare] += 1
break
return result, resultRare
def canUnlockReward(self, indics):
targetRewards = []
target = []
cards = []
for id in indics:
cards.append(self.getCardByIndex(id))
for card in cards:
if card.type != 1:
return False
if card.rewards not in targetRewards:
tmp = {'rewards': card.rewards, 'collect': []}
tmp['collect'].append(card.index)
targetRewards.append(card.rewards)
target.append(tmp)
else:
for tmp in target:
if tmp['rewards'] == card.rewards:
tmp['collect'].append(card.index)
result = []
for tmp in target:
for reward in tmp['rewards']:
if reward in self.rewardsMap.keys():
tmp['collect'].sort()
if tmp['collect'] == self.rewardsMap[reward]:
result.append(reward)
return result
class CardManager:
def __init__(self, filename):
self.cardsPools = {}
with open(filename, 'r+') as f:
cardsPoolsData = f.read().split('#')
for pools in cardsPoolsData:
if pools is None or pools == '': continue
lines = pools.splitlines()
prefix = lines[0].split(',')
config = lines[1].split(',')
content = lines[2:]
cp = CardPool(prefix)
cp.loadConfig(config)
cp.loadCards(content)
self.cardsPools[prefix[0]] = cp
f.close()
def draw(self, pool, times, unlockedCards=None):
if pool in self.cardsPools.keys():
return self.cardsPools[pool].draw(times, unlockedCards)
else:
return None
def getPoolRareName(self, pool):
key = self.findPool(pool)
if key in self.cardsPools.keys():
return self.cardsPools[key].rareName
else:
return None
def findPool(self, para):
for (key,value) in self.cardsPools.items():
if para in value.name:
return key
return None
def getUnlockedCards(self, pool, scards):
key = self.findPool(pool)
if key in self.cardsPools.keys():
return self.cardsPools[key].canUnlockReward(scards)
else:
return None
def getRewardCardByIndex(self, pool, index):
key = self.findPool(pool)
if key in self.cardsPools.keys():
return self.cardsPools[key].getRewardCardByIndex(index)
else:
return None
def getCardByIndex(self, pool, index):
key = self.findPool(pool)
if key in self.cardsPools.keys():
return self.cardsPools[key].getCardByIndex(index)
else:
return None