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Not really. If the build doesn't fail, I don't see any reason for the console to disappear in build. Are you sure that IngameDebugConsole exists in the scene you are building (you have to put it in the scene manually, it isn't automatically spawned)? If you are sure, can you see any error messages in Unity's log file: https://docs.unity3d.com/Manual/LogFiles.html
Hello,
I want to use your plugin in UWP but the console didn't show in build.
In the editor she work
did you have any solutions ?
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