Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Multiple world loading overlap, doesn't unload previous world #32

Closed
Yattabyte opened this issue May 22, 2019 · 1 comment
Closed

Multiple world loading overlap, doesn't unload previous world #32

Yattabyte opened this issue May 22, 2019 · 1 comment
Assignees
Labels
bug Something isn't working
Projects
Milestone

Comments

@Yattabyte
Copy link
Owner

Cannot currently load separate maps, the previous world persists.

@Yattabyte Yattabyte added the bug Something isn't working label May 22, 2019
@Yattabyte Yattabyte added this to the Version 4.0 milestone May 22, 2019
@Yattabyte Yattabyte self-assigned this May 22, 2019
@Yattabyte Yattabyte added this to To do in Version 4.0 via automation May 22, 2019
@Yattabyte Yattabyte moved this from To do to In progress in Version 4.0 Jun 14, 2019
Yattabyte added a commit that referenced this issue Jun 15, 2019
- Added ability to unload a level, load new levels, with proper memory management, completing feature #32
- Added background map to start menu screen
- World manages callbacks for world-state changes, notifyees can check state enum and do specific things if the state is now 'unloaded, startLoading, finishedLoading, updated' etc.
- GL_ArrayBuffers are cleared on level unload, but their capacity isn't reset, so next level is quicker to load.
@Yattabyte
Copy link
Owner Author

Completed in commit cd233d7

Version 4.0 automation moved this from In progress to Done Jun 15, 2019
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
bug Something isn't working
Projects
No open projects
Version 4.0
  
Done
Development

No branches or pull requests

1 participant