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- Added ability to unload a level, load new levels, with proper memory management, completing feature #32
- Added background map to start menu screen
- World manages callbacks for world-state changes, notifyees can check state enum and do specific things if the state is now 'unloaded, startLoading, finishedLoading, updated' etc.
- GL_ArrayBuffers are cleared on level unload, but their capacity isn't reset, so next level is quicker to load.
Cannot currently load separate maps, the previous world persists.
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