-
Notifications
You must be signed in to change notification settings - Fork 2
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Test on multiplayer #5
Comments
There is only one item network. |
This is intended for multiplayer games where everyone is on the same team. This is mainly to test that UI state is correctly stored per-player rather than globally. |
I finally got around to some LAN play and noticed a really annoying behavior with the usual network latency. When you click on a chest, the "normal" chest dialog pops up and is displayed for a few ticks before it is replaced with the custom dialog. That obviously doesn't happen on a single player game where there is no latency. Good news is that I didn't hit any desyncs. |
Hmm that's super strange. I'm not doing anything fancy with the GUI code so curious if other mods run into this issue as well. If there's an easy fix I'd be happy to merge it in. |
While nothing jumps out to me as being buggy with multiplayer it's worth checking to make sure.
The text was updated successfully, but these errors were encountered: