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While testing VESA modes on FastDoom I've discovered that DPMI function 0800h crashes if you try to map more than 8Mb. This issue also happens on other games, and it's why the NOLFB utility was created. This is the code I use (modified to avoid crashes).
While testing VESA modes on FastDoom I've discovered that DPMI function 0800h crashes if you try to map more than 8Mb. This issue also happens on other games, and it's why the NOLFB utility was created. This is the code I use (modified to avoid crashes).
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