/
room.go
58 lines (51 loc) · 1.11 KB
/
room.go
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package gamer
import (
"sync"
)
type RoomClass int
const (
FirstClassRoom RoomClass = iota + 1
SecondClassRoom
ThirdClassRoom
)
type RoomOptions struct {
//牌桌配置
RoomClass RoomClass
BootBet int64 //底注
}
type Room struct {
RoomOptions
Tables map[TableId]*Table
mtx sync.RWMutex
logger Logger
userCenter UserCenter
}
//NewRoom 创建新房间
func NewRoom(op RoomOptions, logger Logger, userCenter UserCenter) (r *Room) {
r = &Room{
RoomOptions: op,
logger: logger,
userCenter: userCenter,
Tables: make(map[TableId]*Table),
}
return
}
//AddTable 房间加桌,当新玩家进入,所有桌都无空座时,需要加桌
func (r *Room) addTable(logger Logger, userCenter UserCenter) (t *Table, err error) {
if r.CountTable() >= 1000 {
return nil, ErrorRoomTableExceed
}
id := TableId(r.CountTable() + 1)
tbOption := TableOptions{
TableId: id,
RoomClass: r.RoomClass,
BootBet: r.BootBet,
}
t = NewTable(tbOption, logger, userCenter)
r.Tables[id] = t
return
}
//CountTable 计算开桌局数
func (r *Room) CountTable() int {
return len(r.Tables)
}