not sure what (3d / maya ) - #33
Use Publisher tool and new creation system in TVPaint integration.
Using new creation system makes TVPaint integration a little bit easier to maintain for artists. Removed unneeded tools Creator and Subset Manager tools. Goal is to keep the integration work as close as possible to previous integration. Some changes were made but primarilly because they were not right using previous system.All creators create instance with final family instead of changing the family during extraction. Render passes are not related to group id but to render layer instance. Render layer is still related to group. Workfile, review and scene render instances are created using autocreators instead of auto-collection during publishing. Subset names are fully filled during publishing but instance labels are filled on refresh with the last known right value. Implemented basic of legacy convertor which should convert render layers and render passes.
asdfasdf (2d / nuke ) - #32
Setting up deadline for 3dsmax
Setting up deadline for 3dsmax by setting render outputs and viewport camera
this is testing pr for changelog generator (3d / maya ) - #21
Little introduciton of the PR content.
Here is some text describing the Pr in more details. Here is some text describing the Pr in more details. Here is some text describing the Pr in more details. Here is some text describing the Pr in more details. Here is some text describing the Pr in more details. Here is some text describing the Pr in more details.
- some action points which were taken
- some action points which were taken
feature - also this needs to be included (3d / nuke,maya / ftrack ) - #29
This tries to reduce the scattered hardcoded values for renderer attribute names, types and tries to clean up the same things on the RenderSettings
class. I've also refactored the usage of it across the code.
- Delays getting image prefixes per renderer instead of loading project settings three times on import of
lib_rendersettings
- Move over missing image prefixes values that existed on validator but not in
lib_rendersettings
- Move over AOV char logic to
lib_rendersettings
- Readability cosmetic tweaks on some lines which did more complex formatting than needed.
- Removed
lib.RENDER_ATTRS
in favor of the now addedRenderSettings.get_padding_attr
(other logic oflib.RENDER_ATTRS
was unused)
import this
this.use(1)
this is testing pr for changelog generator (3d / maya ) - #21
Little introduciton of the PR content.
Here is some text describing the Pr in more details. Here is some text describing the Pr in more details. Here is some text describing the Pr in more details. Here is some text describing the Pr in more details. Here is some text describing the Pr in more details. Here is some text describing the Pr in more details.
- some action points which were taken
- some action points which were taken
feature - also this needs to be included (3d / nuke,maya / ftrack ) - #29
This tries to reduce the scattered hardcoded values for renderer attribute names, types and tries to clean up the same things on the RenderSettings
class. I've also refactored the usage of it across the code.
- Delays getting image prefixes per renderer instead of loading project settings three times on import of
lib_rendersettings
- Move over missing image prefixes values that existed on validator but not in
lib_rendersettings
- Move over AOV char logic to
lib_rendersettings
- Readability cosmetic tweaks on some lines which did more complex formatting than needed.
- Removed
lib.RENDER_ATTRS
in favor of the now addedRenderSettings.get_padding_attr
(other logic oflib.RENDER_ATTRS
was unused)
import this
this.use(1)
3.2.0 (2021-06-15)
CI/3.2.0-nightly.7 (2021-06-15)
CI/3.2.0-nightly.6 (2021-06-15)
CI/3.2.0-nightly.5 (2021-06-15)
CI/3.2.0-nightly.4 (2021-06-15)
CI/3.2.0-nightly.3 (2021-06-15)
CI/3.2.0-nightly.2 (2021-06-15)
Implemented enhancements:
* This Changelog was automatically generated by github_changelog_generator