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todo_list.lua
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todo_list.lua
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ye = require("ye")
composer = require( "composer" )
btn_bg = {"btns/buttonRed.png","btns/buttonRedOver.png"}
-----------init vars-----------
local data_to_do_file = nil--these are for the table data
local data_to_do = nil --init data
----------------event funcs--------------
local function get_data( )-- add click event
data_to_do_file = ye:get_txt_file("todo2.txt")--try to call txt file
if(data_to_do_file==nil)then -- check if file not nil
defult_data = "todo1#todo2#todo3";--defult data
ye:save_txt(defult_data,"todo2.txt")--save defult data on a ile
data_to_do =ye:split(defult_data,"#")-- split defult data where #
print("file dosnt exist")
else
data_to_do =ye:split(data_to_do_file,"#") --if file exists split its data by # to create an array
end--if
--print(data_to_do_file.." -data from file")
end--get data
--------add click
local function yadd( event )-- add click event
local options = { effect = "fade", time = 200, params = { } }
composer.gotoScene( "add",options)
end--add
--------edit click
local function yedit( event )--edit click event
local options = { effect = "fade", time = 200, params = { } }
composer.gotoScene( "edit" ,options)
end--edit
--------ydelete click
local function ydelete( event )--ydelete click event
local options = { effect = "fade", time = 200, params = { } }
composer.gotoScene( "delete" ,options)
end--edit
--table row render
local function list_render( event )
-- Get reference to the row group
local row = event.row
local data = event.row.params[1]
local rowHeight = row.contentHeight
local rowWidth = row.contentWidth
local rowTitle = display.newText( row, row.index..") "..data , 0, 0, nil, 14 )
rowTitle:setFillColor( 0 )
-- Align the label left and vertically centered
rowTitle.anchorX = 0
rowTitle.x = 10
rowTitle.y = rowHeight * 0.5
end--list_render
----------------end event funcs--------------
-----------scene------------
local scene = composer.newScene()
-------|create|----------------
function scene:create( event )
local sceneGroup = self.view
add = ye:btn(155,20,{df=btn_bg[1],of=btn_bg[2],txt="add",func = yadd})
edit = ye:btn(155,80,{df=btn_bg[1],of=btn_bg[2],txt="edit",func = yedit})
delete = ye:btn(155,140,{df=btn_bg[1],of=btn_bg[2],txt="delete",func = ydelete})
add.parent = sceneGroup
get_data( )--get tabe data
list = ye:ytable(10,180,{row_render = list_render , data=data_to_do })
list:deleteAllRows()
sceneGroup:insert(add)
sceneGroup:insert(edit)
sceneGroup:insert(delete)
end--end create
-- show()
function scene:show( event )
local sceneGroup = self.view
local phase = event.phase
if ( phase == "will" ) then
elseif ( phase == "did" ) then
if( list ) then
get_data()--re call data
ye:set_rows(list,data_to_do)--reset rows with data
list.isVisible = true
end--if list
end
end
-- hide()
function scene:hide( event )
local sceneGroup = self.view
local phase = event.phase
if ( phase == "will" ) then
elseif ( phase == "did" ) then
if( list ) then
list.isVisible = false
end--if list
end
end
-- destroy()
function scene:destroy( event )
local sceneGroup = self.view
end
-- -----------------------------------------------------------------------------------
-- Scene event function listeners
-- -----------------------------------------------------------------------------------
scene:addEventListener( "create", scene )
scene:addEventListener( "show", scene )
scene:addEventListener( "hide", scene )
scene:addEventListener( "destroy", scene )
-- -----------------------------------------------------------------------------------
return scene