/
tcp_server.go
156 lines (128 loc) · 3.13 KB
/
tcp_server.go
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package game
import (
"context"
"errors"
"fmt"
"io"
"runtime"
"sync"
"time"
"github.com/gammazero/workerpool"
log "github.com/rs/zerolog/log"
"github.com/urfave/cli/v2"
"github.com/yokaiio/yokai_server/services/game/player"
"github.com/yokaiio/yokai_server/transport"
"github.com/yokaiio/yokai_server/transport/codec"
"github.com/yokaiio/yokai_server/utils"
)
var (
tpcRecvInterval = time.Millisecond * 100 // tcp recv interval per connection
)
type TcpServer struct {
tr transport.Transport
reg transport.Register
g *Game
wg sync.WaitGroup
mu sync.Mutex
wp *workerpool.WorkerPool
socks map[transport.Socket]struct{}
accountConnectMax int
}
func NewTcpServer(g *Game, ctx *cli.Context) *TcpServer {
s := &TcpServer{
g: g,
reg: g.msgHandler.r,
socks: make(map[transport.Socket]struct{}),
accountConnectMax: ctx.Int("account_connect_max"),
}
if s.accountConnectMax < 1 {
s.accountConnectMax = 1
}
s.wp = workerpool.New(s.accountConnectMax)
s.serve(ctx)
return s
}
func (s *TcpServer) serve(ctx *cli.Context) error {
s.tr = transport.NewTransport("tcp")
s.tr.Init(
transport.Timeout(transport.DefaultServeTimeout),
transport.Codec(&codec.ProtoBufMarshaler{}),
)
go func() {
defer utils.CaptureException()
err := s.tr.ListenAndServe(ctx, ctx.String("tcp_listen_addr"), s.handleSocket)
if err != nil {
log.Warn().Err(err).Msg("tcp server ListenAndServe return with error")
}
}()
log.Info().
Str("addr", ctx.String("tcp_listen_addr")).
Msg("tcp server serve at address")
return nil
}
func (s *TcpServer) Run(ctx context.Context) error {
for {
select {
case <-ctx.Done():
log.Info().Msg("tcp server context done...")
return nil
}
}
}
func (s *TcpServer) Exit() {
s.wg.Wait()
log.Info().Msg("tcp server exit...")
}
func (s *TcpServer) handleSocket(ctx context.Context, sock transport.Socket, closeHandler transport.SocketCloseHandler) {
s.mu.Lock()
sockNum := len(s.socks)
if sockNum >= s.accountConnectMax {
s.mu.Unlock()
log.Warn().
Int("connection_num", sockNum).
Msg("too many connections")
return
}
s.socks[sock] = struct{}{}
s.mu.Unlock()
s.wg.Add(1)
s.wp.Submit(func() {
defer func() {
if r := recover(); r != nil {
buf := make([]byte, 64<<10)
buf = buf[:runtime.Stack(buf, false)]
fmt.Printf("handleSocket panic recovered: %s\ncall stack: %s\n", r, buf)
}
s.mu.Lock()
delete(s.socks, sock)
s.mu.Unlock()
// Socket close handler
closeHandler()
s.wg.Done()
}()
for {
ct := time.Now()
select {
case <-ctx.Done():
return
default:
}
msg, h, err := sock.Recv(s.reg)
if err != nil {
if !errors.Is(err, io.EOF) {
log.Warn().Err(err).Msg("TcpServer.handleSocket error")
}
return
}
if err := h.Fn(ctx, sock, msg); err != nil {
// account need disconnect
if errors.Is(err, player.ErrAccountDisconnect) {
log.Info().Msg("TcpServer.handleSocket account disconnect initiativly")
return
}
log.Warn().Err(err).Msg("TcpServer.handleSocket callback error")
}
time.Sleep(tpcRecvInterval - time.Since(ct))
}
})
}