/
websocket_server.go
154 lines (129 loc) · 3.42 KB
/
websocket_server.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
package game
import (
"context"
"crypto/tls"
"errors"
"fmt"
"runtime"
"sync"
"github.com/gammazero/workerpool"
log "github.com/rs/zerolog/log"
"github.com/urfave/cli/v2"
"github.com/yokaiio/yokai_server/services/game/player"
"github.com/yokaiio/yokai_server/transport"
"github.com/yokaiio/yokai_server/transport/codec"
"github.com/yokaiio/yokai_server/utils"
)
type WsServer struct {
tr transport.Transport
reg transport.Register
g *Game
wg sync.WaitGroup
mu sync.Mutex
wp *workerpool.WorkerPool
socks map[transport.Socket]struct{}
accountConnectMax int
}
func NewWsServer(g *Game, ctx *cli.Context) *WsServer {
s := &WsServer{
g: g,
reg: g.msgHandler.r,
socks: make(map[transport.Socket]struct{}),
wp: workerpool.New(runtime.GOMAXPROCS(runtime.NumCPU())),
accountConnectMax: ctx.Int("account_connect_max"),
}
s.serve(ctx)
return s
}
func (s *WsServer) serve(ctx *cli.Context) error {
// cert
certPath := ctx.String("cert_path_release")
keyPath := ctx.String("key_path_release")
if ctx.Bool("debug") {
certPath = ctx.String("cert_path_debug")
keyPath = ctx.String("key_path_debug")
}
tlsConf := &tls.Config{}
cert, err := tls.LoadX509KeyPair(certPath, keyPath)
if err != nil {
return fmt.Errorf("load certificates failed:%v", err)
}
tlsConf.Certificates = []tls.Certificate{cert}
s.tr = transport.NewTransport("ws")
s.tr.Init(
transport.Timeout(transport.DefaultServeTimeout),
transport.Codec(&codec.ProtoBufMarshaler{}),
transport.TLSConfig(tlsConf),
)
go func() {
defer utils.CaptureException()
err := s.tr.ListenAndServe(ctx, ctx.String("websocket_listen_addr"), s.handleSocket)
if err != nil {
log.Warn().Err(err).Msg("web socket ListenAndServe return with error")
}
}()
log.Info().Str("addr", ctx.String("websocket_listen_addr")).Msg("web socket serve at")
return nil
}
func (s *WsServer) Run(ctx context.Context) error {
for {
select {
case <-ctx.Done():
log.Info().Msg("web socket server context done...")
return nil
}
}
}
func (s *WsServer) Exit() {
s.wg.Wait()
log.Info().Msg("web socket server exit...")
}
func (s *WsServer) handleSocket(ctx context.Context, sock transport.Socket, closeHandler transport.SocketCloseHandler) {
s.wg.Add(1)
s.mu.Lock()
sockNum := len(s.socks)
if sockNum >= s.accountConnectMax {
s.mu.Unlock()
log.Warn().
Int("connection_num", sockNum).
Msg("too many connections")
return
}
s.socks[sock] = struct{}{}
s.mu.Unlock()
s.wp.Submit(func() {
defer func() {
if r := recover(); r != nil {
buf := make([]byte, 64<<10)
buf = buf[:runtime.Stack(buf, false)]
fmt.Printf("handleSocket panic recovered: %s\ncall stack: %s\n", r, buf)
}
sock.Close()
s.wg.Done()
s.mu.Lock()
delete(s.socks, sock)
s.mu.Unlock()
closeHandler()
}()
for {
select {
case <-ctx.Done():
return
default:
}
msg, h, err := sock.Recv(s.reg)
if err != nil {
log.Warn().Err(err).Msg("WsServer.handleSocket error")
return
}
if err := h.Fn(ctx, sock, msg); err != nil {
// account need disconnect
if errors.Is(err, player.ErrAccountDisconnect) {
log.Info().Msg("WsServer.handleSocket account disconnect initiativly")
break
}
log.Warn().Err(err).Msg("WsServer.handlerSocket callback error")
}
}
})
}