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Car key point extraction #6
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Thank you for your question. We may need to have 3D vehicle keypoints first and then get 2D vehicle keypoints with images. We just begin to label some but it may take some time. |
Great, thank you for sharing this awesome project with the community. I have never worked on Unity, do you think it would be easy to edit this project to extract keypoints along with other attributes ? As, in they will need to be labelled for each 3d model, right ? |
Yes it need to be labelled for each 3d model. We have released our unity source and 3d models in this link: https://github.com/yorkeyao/VehicleX/tree/master/Unity%20Source. I think you may follow zhongdao's method (we are using this format) on keypoints labelling: https://github.com/Zhongdao/VehicleReIDKeyPointData. In this case you may need to creat 20 3D points for a model. |
Awesome, thank you for assistance. |
I noticed that linux standalone binary is missing. Both links on this page point to the windows binary on google drive. |
Oh many thanks. I have updated this link. |
Can we also extract vehicle keypoints along with images using this, as done by PAMTRI using NDDS.
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