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I am trying to export the 3d face after applying the deformation and displacement map but I am not sure it is possible ?
It seam that everything is apply frame by frame in 2d space inside render_uv_texture https://github.com/youngLBW/HRN/blob/main/util/nv_diffrast.py#L150 I am right ?
If there is a way to export final deformation and displacement in 3d space could you share it ?
Thanks
The text was updated successfully, but these errors were encountered:
We supported the exporting of the mesh after applying the deformation and displacement map just now.
Note that the displacement map is designed to apply on the rendering process, so the effect of the exported mesh with high frequency details may not be as ideal as the rendered 2D image.
Thank you for sharing this beautiful project
The current exported 3d mesh I get when running single view task is hrn_mid_mesh.obj and do not include all details as like in final 2d output
By backtracing through https://github.com/youngLBW/HRN/blob/main/models/facerecon_model.py#L823
and
https://github.com/youngLBW/HRN/blob/main/models/facerecon_model.py#L364
I am trying to export the 3d face after applying the deformation and displacement map but I am not sure it is possible ?
It seam that everything is apply frame by frame in 2d space inside render_uv_texture https://github.com/youngLBW/HRN/blob/main/util/nv_diffrast.py#L150 I am right ?
If there is a way to export final deformation and displacement in 3d space could you share it ?
Thanks
The text was updated successfully, but these errors were encountered: