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As i understood Client::GetEncryptionKey return ICE key for community servers, for MM or regular games on Valve servers this key won't work because they dynamically generated. By this article https://debuglog.wordpress.com/2015/01/13/netshark-attack-vectors/ i know how to get ICE key from memory. But how to obtain ICE key from packets? Where i need to start research?
The text was updated successfully, but these errors were encountered:
As i understood Client::GetEncryptionKey return ICE key for community servers, for MM or regular games on Valve servers this key won't work because they dynamically generated. By this article https://debuglog.wordpress.com/2015/01/13/netshark-attack-vectors/ i know how to get ICE key from memory. But how to obtain ICE key from packets? Where i need to start research?
The text was updated successfully, but these errors were encountered: