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Hey, the feature itself is not complicated to implement, but since we don't have a GUI so this has to be done by some console commands, currently all the console inputs are being sent to server as stringcmd. I don't have a good idea about a user friendly local command system so far. After finishing some prior todos of tiny server I'll take a look into this. It may take long cuz I don't have much free time this month.
I think command line arguments like -steamid64, -report/commend, -reasonid would be enough. After connecting to server we could check if player with steamid64 is on server and send gc message.
I think command line arguments like -steamid64, -report/commend, -reasonid would be enough. After connecting to server we could check if player with steamid64 is on server and send gc message.
It's a convenient implementation but it has two flaws. One is since the client is originally focused on the connection and communication so we don't have a entity packet parser, we can't get any information about players including steamid(but for now through console we can get the steamid by command status). The other is there are lots of fun stuff in GC messages, it's not a good implementation to create several command lines for each of them.
Hi. So I see you've added handling GC messages, are you planning to add commending and/or reporting players?
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