-
Notifications
You must be signed in to change notification settings - Fork 129
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
ContextFactory Cache Error #1
Comments
Thank you for your feedback.But I didn't understand which scene you were talking about.At present, I have been optimizing and updating, and subsequent versions may have solved these problems. |
I see what you mean, because of the complexity of the SocketAsyncEventArgs model, UserToken hasn't found a suitable way to cache yet. There is a problem in SocketAsyncEventArgs that this instance of SocketAsyncEventArgs cannot be reused when UserToken is not empty. So I've reconstructed the cache block later. |
Thank you for your fixed. I try to use change from superwebsocket to your library for my game server. |
Maybe UserToken cannot reuse from ContextFactory. because when i setting cache = false => Result is work good.
The text was updated successfully, but these errors were encountered: