Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Pack textures and use textureOffset #20

Open
matthewturk opened this issue Jul 16, 2021 · 0 comments
Open

Pack textures and use textureOffset #20

matthewturk opened this issue Jul 16, 2021 · 0 comments

Comments

@matthewturk
Copy link
Member

If we were able to guarantee that all of our textures were the same size (which we may be able to, with a small amount of wasted memory, using the existing kdtree) we could utilize textureOffset for our volume rendering.

Alternately, by jamming the octree data in as a single texture, we could pass an index array in and use that. This could build on the work @cphyc did on the octree volume rendering in software for yt.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant