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/
rigid_body_discountinuity.py
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/
rigid_body_discountinuity.py
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import sys
import taichi as ti
import math
import numpy as np
import os
import matplotlib.pyplot as plt
import time
from matplotlib.pyplot import cm
import taichi as tc
real = ti.f32
ti.set_default_fp(real)
max_steps = 4096
vis_interval = 16
output_vis_interval = 16
steps = 2048
assert steps * 2 <= max_steps
vis_resolution = 1024
scalar = lambda: ti.var(dt=real)
vec = lambda: ti.Vector(2, dt=real)
loss = scalar()
x = vec()
v = vec()
rotation = scalar()
omega = scalar()
friction = scalar()
halfsize = vec()
inverse_mass = scalar()
inverse_inertia = scalar()
v_inc = vec()
omega_inc = scalar()
head_id = 3
goal = [0.9, 0.15]
n_objects = 1
elasticity = 0.3
ground_height = 0.1
gravity = 0 # -9.8
penalty = 1e4
damping = 0
@ti.layout
def place():
ti.root.dense(ti.l, max_steps).dense(ti.i, n_objects).place(
x, v, rotation, omega, v_inc, omega_inc)
ti.root.dense(ti.i, n_objects).place(halfsize, inverse_mass, inverse_inertia)
ti.root.place(loss, friction)
ti.root.lazy_grad()
dt = 0.0002
learning_rate = 1.0
@ti.func
def rotation_matrix(r):
return ti.Matrix([[ti.cos(r), -ti.sin(r)], [ti.sin(r), ti.cos(r)]])
@ti.kernel
def initialize_properties():
for i in range(n_objects):
inverse_mass[i] = 1.0 / (4 * halfsize[i][0] * halfsize[i][1])
inverse_inertia[i] = 1.0 / (4 / 3 * halfsize[i][0] * halfsize[i][1] * (
halfsize[i][0] * halfsize[i][0] + halfsize[i][1] * halfsize[i][1]))
# ti.print(inverse_mass[i])
# ti.print(inverse_inertia[i])
@ti.func
def cross(a, b):
return a[0] * b[1] - a[1] * b[0]
@ti.func
def to_world(t, i, rela_x):
rot = rotation[t, i]
rot_matrix = rotation_matrix(rot)
rela_pos = rot_matrix @ rela_x
rela_v = omega[t, i] * ti.Vector([-rela_pos[1], rela_pos[0]])
world_x = x[t, i] + rela_pos
world_v = v[t, i] + rela_v
return world_x, world_v, rela_pos
@ti.func
def apply_impulse(t, i, impulse, location):
ti.atomic_add(v_inc[t + 1, i], impulse * inverse_mass[i])
ti.atomic_add(omega_inc[t + 1, i],
cross(location - x[t, i], impulse) * inverse_inertia[i])
@ti.kernel
def collide(t: ti.i32):
for i in range(n_objects):
hs = halfsize[i]
for k in ti.static(range(4)):
f = friction[None]
# the corner for collision detection
offset_scale = ti.Vector([k % 2 * 2 - 1, k // 2 % 2 * 2 - 1])
corner_x, corner_v, rela_pos = to_world(t, i, offset_scale * hs)
corner_v = corner_v + dt * gravity * ti.Vector([0.0, 1.0])
# Apply impulse so that there's no sinking
normal = ti.Vector([0.0, 1.0])
tao = ti.Vector([1.0, 0.0])
rn = cross(rela_pos, normal)
rt = cross(rela_pos, tao)
impulse_contribution = inverse_mass[i] + ti.sqr(rn) * \
inverse_inertia[i]
timpulse_contribution = inverse_mass[i] + ti.sqr(rt) * \
inverse_inertia[i]
rela_v_ground = normal.dot(corner_v)
impulse = 0.0
timpulse = 0.0
if rela_v_ground < 0 and corner_x[1] < ground_height:
impulse = -(1 + elasticity) * rela_v_ground / impulse_contribution
if impulse > 0:
# friction
timpulse = -corner_v.dot(tao) / timpulse_contribution
timpulse = ti.min(f * impulse, ti.max(-f * impulse, timpulse))
if corner_x[1] < ground_height:
# apply penalty
impulse = impulse - dt * penalty * (
corner_x[1] - ground_height) / impulse_contribution
apply_impulse(t, i, impulse * normal + timpulse * tao, corner_x)
@ti.kernel
def advance(t: ti.i32):
for i in range(n_objects):
s = math.exp(-dt * damping)
v[t, i] = s * v[t - 1, i] + v_inc[t, i] + dt * gravity * ti.Vector(
[0.0, 1.0])
x[t, i] = x[t - 1, i] + dt * v[t, i]
omega[t, i] = s * omega[t - 1, i] + omega_inc[t, i]
rotation[t, i] = rotation[t - 1, i] + dt * omega[t, i]
@ti.kernel
def compute_loss(t: ti.i32):
loss[None] = x[t, head_id][0]
gui = tc.core.GUI("Rigid Body", tc.veci(1024, 1024))
canvas = gui.get_canvas()
def forward(output=None, visualize=True):
initialize_properties()
interval = vis_interval
total_steps = steps
if output:
interval = output_vis_interval
os.makedirs('rigid_body/{}/'.format(output), exist_ok=True)
total_steps *= 2
for t in range(1, total_steps):
collide(t - 1)
advance(t)
if (t + 1) % interval == 0 and visualize:
canvas.clear(0xFFFFFF)
for i in range(n_objects):
points = []
for k in range(4):
offset_scale = [[-1, -1], [1, -1], [1, 1], [-1, 1]][k]
rot = rotation[t, i]
rot_matrix = np.array([[math.cos(rot), -math.sin(rot)],
[math.sin(rot), math.cos(rot)]])
pos = np.array([x[t, i][0], x[t, i][1]
]) + offset_scale * rot_matrix @ np.array(
[halfsize[i][0], halfsize[i][1]])
points.append((pos[0], pos[1]))
for k in range(4):
canvas.path(
tc.vec(*points[k]),
tc.vec(*points[(k + 1) % 4])).radius(2).color(0x0).finish()
offset = 0.003
canvas.path(
tc.vec(0.05, ground_height - offset),
tc.vec(0.95,
ground_height - offset)).radius(2).color(0xAAAAAA).finish()
if output:
gui.screenshot('rigid_body/{}/{:04d}.png'.format(output, t))
gui.update()
loss[None] = 0
compute_loss(steps - 1)
@ti.kernel
def clear_states():
for t in range(0, max_steps):
for i in range(0, n_objects):
v_inc[t, i] = ti.Vector([0.0, 0.0])
omega_inc[t, i] = 0.0
def main():
for fric in [0, 1]:
losses = []
grads = []
rots = []
friction[None] = fric
for i in range(-20, 20):
x[0, 0] = [0.7, 0.5]
v[0, 0] = [-1, -2]
halfsize[0] = [0.1, 0.1]
rot = (i + 0.5) * 0.001
rotation[0, 0] = rot
# forward('initial')
# for iter in range(50):
clear_states()
with ti.Tape(loss):
forward(visualize=False)
print('Iter=', i, 'Loss=', loss[None])
print(omega.grad[0, 0])
losses.append(loss[None])
grads.append(omega.grad[0, 0] * 20)
rots.append(math.degrees(rot))
# x[0, 0][0] = x[0, 0][0] - x.grad[0, 0][0] * learning_rate
plt.plot(rots, losses, 'x', label='coeff of friction={}'.format(fric))
fig = plt.gcf()
plt.legend()
fig.set_size_inches(5, 3)
plt.ylim(0.2, 0.55)
plt.title('Rigid Body Simulation Discontinuity')
plt.ylabel('Loss (m)')
plt.xlabel('Initial Rotation Angle (degrees)')
plt.tight_layout()
# plt.plot(grads)
plt.show()
if __name__ == '__main__':
main()