/
gp.py
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/
gp.py
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#coding:utf-8
from random import random,randint,choice
from copy import deepcopy
from math import log
class fwrapper:
def __init__(self,function,childcount,name):
self.function=function
self.childcount=childcount
self.name=name
class node:
def __init__(self,fw,children):
self.function=fw.function
self.name=fw.name
self.children=children
def evaluate(self,inp):
results=[n.evaluate(inp) for n in self.children]
return self.function(results)
def display(self,indent=0):
print (' '*indent)+self.name
for c in self.children:
c.display(indent+1)
class paramnode:
def __init__(self,idx):
self.idx=idx
def evaluate(self,inp):
return inp[self.idx]
def display(self,indent=0):
print '%sp%d' % (' '*indent,self.idx)
class constnode:
def __init__(self,v):
self.v=v
def evaluate(self,inp):
return self.v
def display(self,indent=0):
print '%s%d' % (' '*indent,self.v)
addw=fwrapper(lambda l:l[0]+l[1],2,'add')
subw=fwrapper(lambda l:l[0]-l[1],2,'subtract')
mulw=fwrapper(lambda l:l[0]*l[1],2,'multiply')
def iffunc(l):
if l[0]>0: return l[1]
else: return l[2]
ifw=fwrapper(iffunc,3,'if')
def isgreater(l):
if l[0]>l[1]: return 1
else: return 0
gtw=fwrapper(isgreater,2,'isgreater')
flist=[addw,mulw,ifw,gtw,subw]
def exampletree():
return node(ifw,[
node(gtw,[paramnode(0),constnode(3)]),
node(addw,[paramnode(1),constnode(5)]),
node(subw,[paramnode(1),constnode(2)]),
]
)
def makerandomtree(pc,maxdepth=4,fpr=0.5,ppr=0.6):
''' 随机节点树的构建
:param pc: parameter count,传入参数的总个数。
:param maxdepth: 最深的栈数目
:param fpr: 节点是函数节点的概率
:param ppr: 节点是传入参数的概率。
:return:
'''
if random()<fpr and maxdepth>0:
f=choice(flist)
children=[makerandomtree(pc,maxdepth-1,fpr,ppr)
for i in range(f.childcount)]
return node(f,children)
elif random()<ppr:
return paramnode(randint(0,pc-1))
else:
return constnode(randint(0,10))
def hiddenfunction(x,y):
return x**2+2*y+3*x+5
def buildhiddenset():
rows=[]
for i in range(200):
x=randint(0,40)
y=randint(0,40)
rows.append([x,y,hiddenfunction(x,y)])
return rows
def scorefunction(tree,s):
dif=0
for data in s:
v=tree.evaluate([data[0],data[1]])
dif+=abs(v-data[2])
return dif
def mutate(t,pc,probchange=0.1):
'''自己变异'''
if random()<probchange:
return makerandomtree(pc)
else:
result=deepcopy(t)
if hasattr(t,"children"):
result.children=[mutate(c,pc,probchange) for c in t.children]
return result
def crossover(t1,t2,probswap=0.7,top=1):
if random()<probswap and not top:
return deepcopy(t2)
else:
result=deepcopy(t1)
if hasattr(t1,'children') and hasattr(t2,'children'):
result.children=[crossover(c,choice(t2.children),probswap,0)
for c in t1.children]
return result
def getrankfunction(dataset):
def rankfunction(population):
scores=[(scorefunction(t,dataset),t) for t in population]
scores.sort()
return scores
return rankfunction
def evolve(pc,popsize,rankfunction,maxgen=500,
mutationrate=0.1,breedingrate=0.4,pexp=0.7,pnew=0.05):
# Returns a random number, tending towards lower numbers. The lower pexp
# is, more lower numbers you will get
def selectindex():
return int(log(random())/log(pexp))
# Create a random initial population
population=[makerandomtree(pc) for i in range(popsize)]
for i in range(maxgen):
scores=rankfunction(population)
print scores[0][0]
if scores[0][0]==0: break
# The two best always make it
newpop=[scores[0][1],scores[1][1]]
# Build the next generation
while len(newpop)<popsize:
if random()>pnew:
newpop.append(mutate(
crossover(scores[selectindex()][1],
scores[selectindex()][1],
probswap=breedingrate),
pc,probchange=mutationrate))
else:
# Add a random node to mix things up
newpop.append(makerandomtree(pc))
population=newpop
scores[0][1].display()
return scores[0][1]
def gridgame(p):
# Board size
max=(3,3)
# Remember the last move for each player
lastmove=[-1,-1]
# Remember the player's locations
location=[[randint(0,max[0]),randint(0,max[1])]]
# Put the second player a sufficient distance from the first
location.append([(location[0][0]+2)%4,(location[0][1]+2)%4])
# Maximum of 50 moves before a tie
for o in range(50):
# For each player
for i in range(2):
locs=location[i][:]+location[1-i][:]
locs.append(lastmove[i])
move=p[i].evaluate(locs)%4
# You lose if you move the same direction twice in a row
if lastmove[i]==move: return 1-i
lastmove[i]=move
if move==0:
location[i][0]-=1
# Board wraps
if location[i][0]<0: location[i][0]=0
if move==1:
location[i][0]+=1
if location[i][0]>max[0]: location[i][0]=max[0]
if move==2:
location[i][1]-=1
if location[i][1]<0: location[i][1]=0
if move==3:
location[i][1]+=1
if location[i][1]>max[1]: location[i][1]=max[1]
# If you have captured the other player, you win
if location[i]==location[1-i]: return i
return -1
def tournament(pl):
# Count losses
losses=[0 for p in pl]
# Every player plays every other player
for i in range(len(pl)):
for j in range(len(pl)):
if i==j: continue
# Who is the winner?
winner=gridgame([pl[i],pl[j]])
# Two points for a loss, one point for a tie
if winner==0:
losses[j]+=2
elif winner==1:
losses[i]+=2
elif winner==-1:
losses[i]+=1
losses[i]+=1
pass
# Sort and return the results
z=zip(losses,pl)
z.sort()
return z
class humanplayer:
def evaluate(self,board):
# Get my location and the location of other players
me=tuple(board[0:2])
others=[tuple(board[x:x+2]) for x in range(2,len(board)-1,2)]
# Display the board
for i in range(4):
for j in range(4):
if (i,j)==me:
print 'O',
elif (i,j) in others:
print 'X',
else:
print '.',
print
# Show moves, for reference
print 'Your last move was %d' % board[len(board)-1]
print ' 0'
print '2 3'
print ' 1'
print 'Enter move: ',
# Return whatever the user enters
move=int(raw_input())
return move
class fwrapper:
def __init__(self,function,params,name):
self.function=function
self.childcount=param
self.name=name
#flist={'str':[substringw,concatw],'int':[indexw]}
flist=[addw,mulw,ifw,gtw,subw]
if "__main__" == __name__:
rand_tree = makerandomtree(4)
rand_tree.display(2)
rand_tree.evaluate([1,2,3,4])
hidden_set = buildhiddenset();
print hidden_set
randfunction = getrankfunction(hidden_set)
evolve(2,500,randfunction,mutationrate=0.2,breedingrate=0.1)