Skip to content

yuantianle/MarcusShooting-ING-Nov2023

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

16 Commits
 
 
 
 
 
 
 
 
 
 

Repository files navigation

MarcusShooting-Nov2023

This is a project talking about how to improve the game experience from small details optimization.

1. Quick Game Exhibit

2. Game Design

image

3. Weapon System

Pistol

1 1

Maskin Gun

2 1

Machine Gun

3 1

Triple Ice Gun

4 1

Laser Black Energy Gun

5 1

4. TO-DO List

Camera

  • Basic Map and Control and Camera
  • Add cinema effect view
  • Camera lerp (delays)
  • Camera Position (move to face direction more)
  • Screen shake when shooting (a little bit reverse to the shooting direction) ←→ Cinemachine
  • Sleep the game

Player

  • Basic animation
  • Player knock back (give player some reason not always hit the shooting button)
  • Can jump on the enemy

Audio

  • Sound
  • Add base audio

Enemy

  • AI zombies
  • Kill zombies
  • Died body (performance show up)
  • Control zombies HP
  • More enemies
  • Enemy knock back
  • Faster enemies
  • More enemies

Weapon

  • High Frequent Gun Shoot
  • Bigger bullets
  • Gun shooting flash
  • Faster bullets
  • Less shooting accuracy ←—→ add some jitter
  • Water-like reflection when hit enemy/wall
  • Hit animation ←——→ getting white
  • Gun lagging (the man is like carrying a heavy gun)
  • Gun kick back
  • Shooting same direction while moving backward
  • Falling bullet Shells
  • More bullets per time (tripple machine gun)
  • Random shooting explosion
  • Bigger explosion
  • Explosion smoke
  • All VFX & Shaders & 2D Lighting

UI

  • Instruction

Reference

Jan Willem Nijman - Vlambeer - "The art of screenshake" at INDIGO Classes 2013

About

No description, website, or topics provided.

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published