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weird mocap rendering result #28
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Hi, I'm aware of this problem. Sorry! The reason for this vivid pink is that Blender could not find linked texture files. The floor and wall objects in this scene use This repository includes texture files via git submodule and it requires Possible quick fixes are:
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thanks for your quick reply! correctly cloning submodules fixes my issue. maybe adding an init script that recursively update submodules can make setup a bit easier ;) |
Thank you for the suggestion! |
Thanks a lot for the amazing repo. Sorry to bring this up again, I have downloaded the zip file provided and placed it in external like in the file structure image above. But it still not able find them and background is pink. Am I missing something or should it be clone using git lfs commands? I have tried and see all files in proper location but somethings is missing? should I install them somehow? Please let me know thanks. |
Hi, sorry for the inconvenience! Does the Also, it would be helpful if you could attach the console log as well. Thanks! |
Thanks a lot for you quick response. |
I guess this is because Anyway, thank you for reporting the issue! I believe this discussion will be helpful for other users. |
Yes, it's weird but the mistake is on my end. But it could be something folks can check if the materials are not rendered. |
Hi, thanks for sharing this codebase! I'm trying your mocap script (
10_mocap.py
) by following this command:blender-cli-rendering/run.sh
Line 30 in dd283eb
Yet the results I got seems pretty weird,
I'm rather new to blender and cannot quite debug it on my end. I imagine it might be caused by wrong ambient value of the scene. What is your idea?
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