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Auth0Login.cs
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Auth0Login.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
using MiniJSON;
using TMPro;
public class Auth0Login : MonoBehaviour
{
private static string AUTH0_AUTH_HOST = "";
private static string AUTH0_AUDIENCE = "";
private static string AUTH0_CLIENT_ID = "";
private string accessToken;
private object userInfo;
[SerializeField]
private TextMeshProUGUI deviceCodeDisplay;
[SerializeField]
private TextMeshProUGUI userInfoDisplay;
public void onClick()
{
StartCoroutine(LoginHandler());
}
private IEnumerator LoginHandler()
{
yield return GenerateOneTimeDeviceCode();
}
// デバイス認証用URLの発行
private IEnumerator GenerateOneTimeDeviceCode()
{
WWWForm generateOneTimeDeviceCodeForm = new WWWForm();
generateOneTimeDeviceCodeForm.AddField("client_id", AUTH0_CLIENT_ID);
generateOneTimeDeviceCodeForm.AddField("scope", "openid profile email");
generateOneTimeDeviceCodeForm.AddField("audience", AUTH0_AUDIENCE);
using (UnityWebRequest request = UnityWebRequest.Post(AUTH0_AUTH_HOST + "/oauth/device/code", generateOneTimeDeviceCodeForm))
{
yield return request.SendWebRequest();
if(request.result == UnityWebRequest.Result.ProtocolError || request.result == UnityWebRequest.Result.ConnectionError) {
Debug.Log(request.error);
yield return null;
}
else
{
Dictionary<string, object> response = Json.Deserialize(request.downloadHandler.text) as Dictionary<string, object>;
Application.OpenURL(response["verification_uri_complete"] as string);
deviceCodeDisplay.text = response["user_code"] as string;
yield return GetAccessTokenForOneTimeDeviceCode(response["device_code"] as string);
}
}
}
// デバイス認証後に取得できるアクセストークンの取得
// ユーザーが認証するまで無限ループします。。
private IEnumerator GetAccessTokenForOneTimeDeviceCode(string deviceCode)
{
WWWForm getAccessTokenForOneTimeDeviceCodeForm = new WWWForm();
getAccessTokenForOneTimeDeviceCodeForm.AddField("client_id", AUTH0_CLIENT_ID);
getAccessTokenForOneTimeDeviceCodeForm.AddField("grant_type", "urn:ietf:params:oauth:grant-type:device_code");
getAccessTokenForOneTimeDeviceCodeForm.AddField("device_code", deviceCode);
while (true)
{
using (UnityWebRequest request = UnityWebRequest.Post(AUTH0_AUTH_HOST + "/oauth/token", getAccessTokenForOneTimeDeviceCodeForm))
{
yield return request.SendWebRequest();
if(request.result == UnityWebRequest.Result.ProtocolError || request.result == UnityWebRequest.Result.ConnectionError) {
Debug.Log(request.error);
int WAIT_SECONDS = 5;
Debug.Log("Retry request " + WAIT_SECONDS + " seconds later...");
yield return new WaitForSeconds(WAIT_SECONDS);
}
else
{
Dictionary<string, object> response = Json.Deserialize(request.downloadHandler.text) as Dictionary<string, object>;
Debug.Log("access_token: " + response["access_token"]);
this.accessToken = response["access_token"] as string;
yield return GetUserInfo(this.accessToken);
break;
}
}
}
}
// アクセストークンを用いてUserInfoを取得
public IEnumerator GetUserInfo(string accessToken)
{
using (UnityWebRequest request = UnityWebRequest.Get(AUTH0_AUTH_HOST + "/userinfo"))
{
request.SetRequestHeader("Authorization", "Bearer " + accessToken);
yield return request.SendWebRequest();
if(request.result == UnityWebRequest.Result.ProtocolError || request.result == UnityWebRequest.Result.ConnectionError) {
Debug.Log(request.error);
}
else
{
Dictionary<string, object> response = Json.Deserialize(request.downloadHandler.text) as Dictionary<string, object>;
string result = "sub: " + response["sub"] + "\n"
+ "name: " + response["name"] + "\n"
+ "nickname: " + response["nickname"] + "\n"
+ "picture: " + response["picture"] + "\n"
+ "updated_at: " + response["updated_at"];
Debug.Log(result);
this.userInfo = response;
userInfoDisplay.text = result;
}
}
}
}