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How do I save the SMPLX UV Map? #54

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raincrash opened this issue Apr 24, 2023 · 4 comments
Closed

How do I save the SMPLX UV Map? #54

raincrash opened this issue Apr 24, 2023 · 4 comments

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@raincrash
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Great work on ECON! Is there a way to store the UVs in SMPLx UV map format?

@YuliangXiu
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You could register ECON's reconstruction with underneath SMPL-X to get the vertex-correspondence, which could be used to compute UV map. However, since the topology of ECON's output is relatively flexible, we use xatlas to compute character specific UV texture, see avatarizer.py#L271

@raincrash
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Thanks for the quick reply @YuliangXiu. Are the ATLAS structures same as the one used by Densepose for example? facebookresearch/DensePose#237.

@YuliangXiu
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Thanks for the quick reply @YuliangXiu. Are the ATLAS structures same as the one used by Densepose for example? facebookresearch/DensePose#237.

No.

@YuliangXiu
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YuliangXiu commented Sep 7, 2023

@raincrash We recently released a new work, TeCH. Given a single image, TeCH could produce a full textured avatar with both intricate geometric details and consistent high-quality texture.

teaser.mp4

Homepage: https://huangyangyi.github.io/TeCH/
Code: https://github.com/huangyangyi/TeCH

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