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Currently, this vertex shader includes the whole screen, but only the area around circle is needed. Not sure about the performance gain by this, though.
Currently, this vertex shader includes the whole screen, but only the area around circle is needed. Not sure about the performance gain by this, though.
wgpugd/src/rust/src/shaders/sdf_shape.wgsl
Lines 35 to 51 in 6aa3d00
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