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DefaultRoutineSettings.cs
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DefaultRoutineSettings.cs
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using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using log4net;
using Newtonsoft.Json;
using Triton.Bot.Settings;
using Triton.Common;
using Triton.Game.Mapping;
using Logger = Triton.Common.LogUtilities.Logger;
using Triton.Bot;
using Triton.Game;
using Triton.Game.Data;
namespace HREngine.Bots
{
/// <summary>Settings for the DefaultRoutine. </summary>
public class DefaultRoutineSettings : JsonSettings
{
private static readonly ILog Log = Logger.GetLoggerInstanceForType();
private static DefaultRoutineSettings _instance;
/// <summary>The current instance for this class. </summary>
public static DefaultRoutineSettings Instance
{
get { return _instance ?? (_instance = new DefaultRoutineSettings()); }
}
/// <summary>The default ctor. Will use the settings path "DefaultRoutine".</summary>
public DefaultRoutineSettings()
: base(GetSettingsFilePath(Configuration.Instance.Name, string.Format("{0}.json", "DefaultRoutine")))
{
}
private TAG_CLASS _arenaPreferredClass1;
private TAG_CLASS _arenaPreferredClass2;
private TAG_CLASS _arenaPreferredClass3;
private TAG_CLASS _arenaPreferredClass4;
private TAG_CLASS _arenaPreferredClass5;
private string _defaultBehavior;
/// <summary>
/// The first hero choice for arena if present.
/// </summary>
[DefaultValue(TAG_CLASS.HUNTER)]
public TAG_CLASS ArenaPreferredClass1
{
get { return _arenaPreferredClass1; }
set
{
if (!value.Equals(_arenaPreferredClass1))
{
_arenaPreferredClass1 = value;
NotifyPropertyChanged(() => ArenaPreferredClass1);
}
Log.InfoFormat("[默认策略设置] 竞技场优先种族1 = {0}.", _arenaPreferredClass1);
}
}
/// <summary>
/// The second hero choice for arena if present.
/// </summary>
[DefaultValue(TAG_CLASS.WARLOCK)]
public TAG_CLASS ArenaPreferredClass2
{
get { return _arenaPreferredClass2; }
set
{
if (!value.Equals(_arenaPreferredClass2))
{
_arenaPreferredClass2 = value;
NotifyPropertyChanged(() => ArenaPreferredClass2);
}
Log.InfoFormat("[默认策略设置] 竞技场优先种族2 = {0}.", _arenaPreferredClass2);
}
}
/// <summary>
/// The third hero choice for arena if present.
/// </summary>
[DefaultValue(TAG_CLASS.PRIEST)]
public TAG_CLASS ArenaPreferredClass3
{
get { return _arenaPreferredClass3; }
set
{
if (!value.Equals(_arenaPreferredClass3))
{
_arenaPreferredClass3 = value;
NotifyPropertyChanged(() => ArenaPreferredClass3);
}
Log.InfoFormat("[默认策略设置] 竞技场优先种族3 = {0}.", _arenaPreferredClass3);
}
}
/// <summary>
/// The fourth hero choice for arena if present.
/// </summary>
[DefaultValue(TAG_CLASS.ROGUE)]
public TAG_CLASS ArenaPreferredClass4
{
get { return _arenaPreferredClass4; }
set
{
if (!value.Equals(_arenaPreferredClass4))
{
_arenaPreferredClass4 = value;
NotifyPropertyChanged(() => ArenaPreferredClass4);
}
Log.InfoFormat("[默认策略设置] 竞技场优先种族4 = {0}.", _arenaPreferredClass4);
}
}
/// <summary>
/// The fifth hero choice for arena if present.
/// </summary>
[DefaultValue(TAG_CLASS.WARRIOR)]
public TAG_CLASS ArenaPreferredClass5
{
get { return _arenaPreferredClass5; }
set
{
if (!value.Equals(_arenaPreferredClass5))
{
_arenaPreferredClass5 = value;
NotifyPropertyChanged(() => ArenaPreferredClass5);
}
Log.InfoFormat("[默认策略设置] 竞技场优先种族5 = {0}.", _arenaPreferredClass5);
}
}
private ObservableCollection<TAG_CLASS> _allClasses;
/// <summary>All enum values for this type.</summary>
[JsonIgnore]
public ObservableCollection<TAG_CLASS> AllClasses
{
get
{
return _allClasses ?? (_allClasses = new ObservableCollection<TAG_CLASS>
{
TAG_CLASS.DRUID,
TAG_CLASS.HUNTER,
TAG_CLASS.MAGE,
TAG_CLASS.PALADIN,
TAG_CLASS.PRIEST,
TAG_CLASS.ROGUE,
TAG_CLASS.SHAMAN,
TAG_CLASS.WARLOCK,
TAG_CLASS.WARRIOR,
});
}
}
// Behavior choice.
[DefaultValue("控场模式")]
public string DefaultBehavior
{
get { return _defaultBehavior; }
set
{
if (!value.Equals(_defaultBehavior))
{
_defaultBehavior = value;
NotifyPropertyChanged(() => DefaultBehavior);
}
Log.InfoFormat("[默认策略设置] 默认战斗模式 = {0}.", _defaultBehavior);
}
}
private ObservableCollection<string> _allBehav;
/// <summary>All enum values for this type.</summary>
[JsonIgnore]
public ObservableCollection<string> AllBehav
{
get
{
return _allBehav ?? (_allBehav = new ObservableCollection<string>(Silverfish.Instance.BehaviorDB.Keys));
}
}
private readonly List<int> _questIdsToCancel = new List<int>();
[JsonIgnore]
public List<int> QuestIdsToCancel
{
get { return _questIdsToCancel; }
}
}
}