New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Android OS 11+ Launching Broken #255
Comments
Binaries need editing, and launch from neutral location. Getting closer with changes being made, will share when more progress is made. Cheers. |
@dataghost2014 Might extending the StartAndroidActivity method help in this case? It looks like that builtin method is working with launching android apps, but it lacks enough properties needed to do correct app launching in launcher addons like IAGL. I'll follow this issue too if any updates available. |
Some work is being done in Kodi, which looks promising. Unsure how it will interact with permissions though: |
Fixed in 3.0.7 - the wiki will have to be updated but there are some caveats. Main one being that the files need to be downloaded to a shared directory (one that both apps can see given their permissions). The wizard is updated to account for this. Let me know if you run into any issues. |
Android OS versions 11+ have changed their permissions to be even more restrictive than they were in the past.
When launching a game, the launch will fail, and the log will show something to the effect of:
It is the same issue other frontend launchers had with the OS, ex:
mmatyas/pegasus-frontend#766
However, in IAGL's case, I'm restricted to whatever I can do only within Python. At the moment, there's no workaround that I'm aware of. Something would have to change either in the OS or in Kodi to get launching working again for Android 11+
The text was updated successfully, but these errors were encountered: