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At the moment, in some instances, probability-based loot can make a hunting trip useless, as a person may end up only killing bandits for the sake of a few medical supplies, or others.
Need to add in minimum-guarantee loot for probability so there will always be N items (configurable) per crate, just randomised which ones.
The text was updated successfully, but these errors were encountered:
At the moment, in some instances, probability-based loot can make a hunting trip useless, as a person may end up only killing bandits for the sake of a few medical supplies, or others.
Need to add in minimum-guarantee loot for probability so there will always be N items (configurable) per crate, just randomised which ones.
The text was updated successfully, but these errors were encountered: