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level_structure.rst

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Level structure

You already have project.

The project contains lvl_main.json as a resource, open it in any text editor. It contains text similar to {"objects":[],"name":"lvl_main","backColor":"#00000000"}

  • objects - a list of objects at the level(GameObject[])
  • name - the name of the level used as a universal ID(string)
  • backColor - HEX color, shows. when background doesn't exist(HEX color as string)

An object is a thing of the GameObject class. It's contains: * sprite - sprite, using on rendering(string) * animate_delay - time beethween frame updates(int) * z_layer - Z-coordinate, the lower the z_layer, the later the object is rendered (that is, it sits on top of others)(int) * aabb - hitbox or collider of an object.(AABB)

  • AABB structure contains:
    • min - minimal point of AABB
    • max - maximal point of AABB
    • min and max contains x and y (int)
  • listeners - event listeners(string[])
  • multiplayer - if true, the object is updating in multiplayer on events, if false - not updating(bool)