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Improve main event loop #264
The main event loop has always been a bit of a nuisance -- primary problems seem to be that devs find it hard to understand and also there's high-ish CPU utilization even in situations where it should be mostly idling.
Here's an old reference with other thoughts/ideas that I'm not sure are still relevant: https://bro-tracker.atlassian.net/browse/BIT-1388
A concrete project would be to test out porting the event loop to use something like