/
debug_dips.txt
1468 lines (1247 loc) · 41.9 KB
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debug_dips.txt
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Link: copyright
Neo-Geo Big List of Debug Dipswitches
From Neo-Geo
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Contents
* 1 3 Count Bout / Fire Suplex [ne7]
* 2 Aero Fighters 3 / Sonic Wings 3 [ne7]
* 3 Art of Fighting
* 4 Art of Fighting 2
* 5 Art of Fighting 3
* 6 Alpha Mission II / ASO 2[ne7]
* 7 Breakers [evilwasabi]
* 8 Breakers Revenge
* 9 Double Dragon
* 10 Fatal Fury 2 [ne7]
* 11 Fatal Fury Special [bonuskun]
* 12 Fatal Fury 3 [ne7+kagami007]
* 13 Garou Mark of the Wolves
* 14 Iron Clad [SuperGun + Xian Xi]
* 15 Kabuki Klash / Far East of Eden [ne7+kagami007]
* 16 King of Fighters '94 [bonuskun]
* 17 King of Fighters '95 [bonuskun]
* 18 King of Fighters '96 [bonuskun]
* 19 King of Fighters '97 [bonuskun]
* 20 King of Fighters '98 [bonuskun]
* 21 King of Fighters '99 [bonuskun / Thomas Giboin]
* 22 King of Fighters 2000 [bonuskun]
* 23 King of Fighters 2001 [kagami007]
* 24 King of Fighters 2002 [MR Sakaki]
* 25 King of Fighters 2003
* 26 King of the Monsters 2 [ne7]
* 27 Last Blade [ne7]
* 28 Last Blade 2 [kagami007]
* 29 Money Puzzle Exchanger [ne7+Kagami007]
* 30 Metal Slug [ne7]
* 31 Metal Slug 2 [ne7]
* 32 Metal Slug X [Wasabi]
* 33 Metal Slug 3 [bonuskun]
* 34 Metal Slug 4
* 35 Metal Slug 5 [hellishtempura]
* 36 Neo Drift Out [ne7]
* 37 Neo Turf Masters / Big Tournament Golf [ne7]
* 38 Pleasure Goal [ne7]
* 39 Puzzle Bobble / Bust A Move [kagami007]
* 40 Real Bout Fatal Fury [ne7]
* 41 Real Bout Fatal Fury Special [Meta-Ukyo]
* 42 Real Bout Fatal Fury 2 [bonuskun]
* 43 Robo Army [ne7]
* 44 Samurai Shodown
* 45 Samurai Shodown II [bonuskun]
* 46 Samurai Showdown III [bonuskun]
* 47 Samurai Shodown IV [bonuskun]
* 48 Samurai Shodown V [kagami007]
* 49 Samurai Shodown V: Special
* 50 Savage Reign
* 51 Shock Troopers 2 [ne7]
* 52 SNK vs Capcom Chaos
* 53 Top Hunter [ne7]
* 54 Ultimate 11 / Super Sidekicks 4 [ne7]
* 55 Windjammers [ne7]
* 56 General Information
* 57 INFO: How Debug Dipswitch modes work...
* 58 INFO: Debug Dipswitch Wiki Notes
3 Count Bout / Fire Suplex [ne7]
1-1 Pal Mode/Job Meter
1-2 Debug Text on screen
1-3 Gives game link (assembly date) + extra text info
1-4 Target boxes ingame
1-5 Massive amount of textual info over game
1-6 Sprite data on screen
1-7 Font data on screen
1-8 Possible sprite viewer...
2-1 More debug text
2-2 "
2-3 "
2-4 Disables P1 buttons?
2-5 ?unknown
2-6 "Dont Touch Me" + Safety Mode appear on screen - needs further
investigation - prob with P2 controls :)
2-7 ?
2-8 Enables pause with select button
Aero Fighters 3 / Sonic Wings 3 [ne7]
1-1 to 2-7 unknown...
2-8 Enable for Stage Select
Art of Fighting
1-1 Player 1 controls CPU.
1-2 Same as above
1-3 Stat boxes
1-4 Play during "How to Play" screen
1-5 Vs. mode collision detection boxes (press Start)
1-6 Both players are invincible
1-7 Unknown
1-8 Press Start during fight to skip to next fight
2-1 Slow mode
2-2 Slower mode (combine with prior code for super slow)
2-3 Clean paused game screen
2-4 Press Select for RGB test palette
2-5 Unknown
2-6 Unknown
2-7 Stop timer
2-8 Pal Mode/Job Meter
Art of Fighting 2
1-1 P1 is CPU (play Geese if you load Special Stage)
1-2 P2 is CPU
1-3 Press select for data display
1-4 P2 No KO (also play behind how to play screen)
1-5 Unknown
1-6 Invincible CPU
1-7 Numeric display for each player?
1-8 Unknown
2-1 Slower game
2-2 Even Slower game
2-3 Pause without Pause Display
2-4 Press Select for Sound Test (w/2-3 RGB Test)
2-5 Unknown
2-6 Skip to ending
2-7 Freeze timer
2-8 Toggle Pal Mode/Job Meter
2-4 + 2-3 Press select for RGB test pallete
Art of Fighting 3
1-1 Unknown
1-2 P1 & P2 take no damage
1-3 Unknown
1-4 Unknown
1-5 Unknown
1-6 Practice mode? Must be on before match starts
1-7 Unknown
1-8 Unlock Sinclair and Wyler
2-1 Player 1 is CPU controlled?
2-2 Player 2 is CPU controlled? (if 2-8 is on, P1 is CPU instead. P2
doesn't move)
2-3 Displays "W!" at the top of the screen
2-4 Players are invincible
2-5 Unknown
2-6 Unknown
2-7 "Random Mode" displayed
2-8 Total Round Display
Alpha Mission II / ASO 2[ne7]
1-1 Debug display + in console mode press pause, level select menu display
will appear under the debug text - select level/stage with UP/DOWN and A
to select then unpause to skip to that stage.
1-2 Nothing
1-3 Nothing
1-4 Nothing
1-5 Nothing
1-6 Nothing
1-7 Nothing
1-8 Nothing
2-1 Nothing
2-2 Nothing
2-3 Nothing
2-4 Nothing
2-5 Nothing
2-6 Nothing
2-7 Nothing
2-8 Nothing
Breakers [evilwasabi]
1-1 Debug Menu Default (note 1)
1-2 Screen Scroll Debug (not sure how it works)
1-3 Kakuto Char No. Disp (not sure how it works)
1-4 Kakuto Trigger Free (rapid fire)
1-5 Kakuto Sound Test (not sure how it works)
1-6 Obj. Status Debug (not sure how it works)
1-7 Unknown
1-8 Task Lsp. Weight Chk
2-1 for CPU Algo Debug (character data displayed on screen)
2-2 Char Select mode (hold ABCD, then hit down to scroll) (note 2)
2-3 Center and Size Display (little ring appears to mark player position)
2-4 Hit Area Display
2-5 Ougi (pow) Max (unlimited pow)
2-6 No Limit Battle (on time/health limits)
2-7 Pal Sim (Europe only)
2-8 Stop Motion (hit select to pause, start to unpause)
Note 1 - select this and then reset the machine to enter to complete debug
menu from the start screen. When the game restarts, you'll be able to
select the select a lot more debug options through a special debug screen.
Note 2 - changing characters in mid-match also restores your health to
100%
Breakers Revenge
(Seems to share its debug info with Breakers)
1-1 Debug Menu Default (note 1)
1-2 Screen Scroll Debug (not sure how it works)
1-3 Kakuto Char No. Disp (not sure how it works)
1-4 Kakuto Trigger Free (rapid fire)
1-5 Kakuto Sound Test (not sure how it works)
1-6 Obj. Status Debug (not sure how it works)
1-7 Unknown
1-8 Task Lsp. Weight Chk
2-1 for CPU Algo Debug (character data displayed on screen)
2-2 Char Select mode (hold ABCD, then hit down to scroll) (note 2)
2-3 Center and Size Display (little ring appears to mark player position)
2-4 Hit Area Display
2-5 Ougi (pow) Max (unlimited pow)
2-6 No Limit Battle (on time/health limits)
2-7 Pal Sim (Europe only)
2-8 Stop Motion (hit select to pause, start to unpause)
Note 1 - select this and then reset the machine to enter to complete debug
menu from the start screen. When the game restarts, you'll be able to
select the select a lot more debug options through a special debug screen.
Note 2 - changing characters in mid-match also restores your health to
100%
Double Dragon
1-1 Unknown
1-2 Unknown
1-3 Unknown
1-4 Unknown
1-5 Unknown
1-6 Unknown
1-7 Unknown
1-8 Unknown
2-1 Slow motion
2-2 No damage taken for either character
2-3 Full charge for both players
2-4 Unknown
2-5 Unknown
2-6 Unknown
2-7 Unknown
2-8 Unknown
Fatal Fury 2 [ne7]
1-1 Unknown
1-2 Unknown
1-3 CPU vs CPU
1-4 unknown
1-5 Enable alternate character selection screen including access to the
bosses in 1p mode & W.Krauser (you must select this at the title screen)
1-6 View characters ending
1-7 unknown
1-8 unknown
2-1 Invincible mode
2-2 unknown
2-3 unknown
2-4 unknown
2-5 Press A+B+C+D to reduce opponents energy
2-6 unknown
2-7 unknown
2-8 unknown
Notes:
1-5 Krauser seems to not quite work correctly in this mode unfortunately -
some of his moves are missing and it drops frames when you try and do
certain commands :), still tis interesting!
Fatal Fury Special [bonuskun]
1-1 Pal Mode/Job Meter
1-2 Both players are invincible
1-3 Unlimited time, Ryo Sakazaki Selectable
1-4 Unlocks Ryo Sakazaki
1-5 Allows you to view selected character's endings
1-6 Allows you to goto Dream Match vs Ryo Sakazaki
1-7 Message screen, Use controller one to adjust.
1-8 Sprite viewer, Press 'Select' on P1, Use P2 to view
2-1 Displays hit detection boxes
2-2 Displays distance grid boxes
2-3 Unknown
2-4 Unknown
2-5 Press A,B,C,& D at the same to to drop CPU's lifebar to near death
2-6 Sprite location information
2-7 Unknown
2-8 Stage selection screen
Notes: To View all the character's endings, Turn on Dips 1-4 & 1-5.
To have Ryo Sakazaki selectable you must turn on Dip 1-3 BEFORE you get to
the character selection screen or the dip will not work.
Fatal Fury 3 [ne7+kagami007]
1-1 Pal Mode/Job Meter
1-2 Both players are invincible
1-3 Unlimited time; secret character selectable
1-4 Set before character selection screen; unlock Ryo; CPU opponent
selectable
1-5 View selected vs. character's ending
1-6 Take selected character to dream match
1-7 Message screen; use controller one
1-8 Sprite viewer; press Select on controller one, use controller two to
view
2-1 Sprite character grids
2-2 Sprite distance grids
2-3 Show ending after selection of character
2-4 Unknown
2-5 Press A + B + C + D to set opponent's life to minimum + All characters
available on selection roll
2-6 Sprite location information
2-7 Debug Object display
2-8 Stage selection screen
Note: Use 1-4 + 1-5 View all character's endings
Garou Mark of the Wolves
1-1 Unknown
1-2 Both players are Invicible
1-3 Stage select
1-4 Unknown
1-5 Unknown
1-6 Unknown
1-7 Unknown
1-8 Unknown
2-1 Easy special moves
2-2 View characters ending
2-3 Skip to next round
2-4 Unknown
2-5 Unknown
2-6 Unknown
2-7 Unknown
2-8 Unknown
Iron Clad [SuperGun + Xian Xi]
1-1 Stage Select (must be enabled with 1-8)
1-2 Unknown
1-3 Unknown
1-4 Unknown
1-5 Unknown
1-6 Unknown
1-7 Unknown
1-8 Stage Select + Additional Options!
2-1 Unknown
2-2 Unknown
2-3 Unknown
2-4 Unknown
2-5 Unknown
2-6 Unknown
2-7 Unknown
2-8 Unknown
Kabuki Klash / Far East of Eden [ne7+kagami007]
1-1 Debug info / Both P1/P2 Sides
1-2 Unknown
1-3 Infinite Time
1-4 Use with 1-6 for both players invicible
1-5 Debug info P2 side (info on range etc + amusing move data)
1-6 Use with 1-4 for Both players invicible
1-7 Unknown
1-8 Unknown
2-1 CPU Controls Player
2-2 Halt CPU opponent (they will be frozen while this code is in use)
2-3 Skip straight to battling MANTO (1st boss) after selection of
character
2-4 Show ending, right after selection of character
2-5 Unknown
2-6 Unknown
2-7 Unknown
2-8 Unknown
King of Fighters '94 [bonuskun]
1-1 Sprite debug menu
1-2 Collision detection boxes can be seen
1-3 Disable the timer
1-4 Both Players Invincible, SDM's also always at max
1-5 Display hex code on screen
1-6 Unknown
1-7 Stages now Selectable
1-8 Pal Mode/Job Meter
2-1 Able to adjust RGB levels of color palette
2-2 Program Editing Data
2-3 Unknown
2-4 Human player is invincible
2-5 Displays frame information
2-6 Sound menu. Press 'Select' to access
2-7 CPU controls both teams
2-8 Display character statistics
Notes: Play as Rugal
To access Rugal you need to go into the debug menu at the 'How To Play'
screen. Turn on Dips 1-4 and 2-6. Then on the player selection screen,
Hold Select and press up. To choose The Normal or 'Full Power' Rugal,
Simply press left or right. The Normal Rugal's standing animation will
stop which in turn will be 'Full Power' Rugal when you select him. After
entering the code, Turn the Dips off and resume the game.
King of Fighters '95 [bonuskun]
1-1 Sprite debug menu. Also puts a sprite a Hiedern on the top of screen
1-2 Collision detection boxes can be seen
1-3 Allows you to play as Saishu Kusanagi and Omega Rugal
1-4 Both players are invincible
1-5 Displays hex code on screen
1-6 Unknown
1-7 Unknown
1-8 Pal Mode/Job Meter
2-1 Unknown
2-2 Unknown
2-3 Unknown
2-4 Human player is invincible
2-5 Displays frame information
2-6 Sound test menu. Press 'Select' to access
2-7 CPU controls both teams
2-8 Unknown
Notes: For code 1-3 to play as Saishu and Rugal you need to enter the Dip
Code on the 'How To Play' screen. Once you've selected Saishu and Rugal,
Turn the Dip off...
King of Fighters '96 [bonuskun]
1-1 Sprite debug menu
1-2 Collision detection boxes can be seen
1-3 Disable timer, Display coordinates and Goenitz and Chizuru now
selectable
1-4 Edit menu
1-5 Display hex code on screen
1-6 Both characters are invincible
1-7 Unknown
1-8 Annoying shadow covering screen
2-1 Another edit menu inculding AI controls
2-2 CPU controls both teams
2-3 Human player is invincible
2-4 Unknown
2-5 Displays frame information
2-6 Sound test menu. Press 'Select' to access
2-7 Player 2 can control CPU characters
2-8 Unknown
Notes:
To make the code for Goenitz and Chizuru work, You need to turn on the Dip
at the 'How To Play' screen. You can either leave this on or off for the
extras features this dip offers.
King of Fighters '97 [bonuskun]
1-1 Sprite debug menu
1-2 Collision detection boxes can be seen
1-3 Unlocks Orochi Chris, Shermie, Yashiro, Iori & Leona
1-4 Displays player 1 data
1-5 Displays hex code on screen
1-6 Both players are invincible
1-7 Unknown
1-8 Pal Mode/Job Meter
2-1 Sprite edit menu
2-2 CPU controls both teams
2-3 Human player is invincible
2-4 Unknown
2-5 Displays frame information
2-6 Sound test menu. Press 'Select' to access
2-7 Unknown
2-8 Unknown
Notes:
For code 1-3 to play as the Orochi characters, you need to enter the Dip
Code on the 'How To Play' screen. Once you've selected your team, Turn the
Dip off...
King of Fighters '98 [bonuskun]
1-1 Sprite debug menu
1-2 Collision detection boxes can be seen
1-3 Stops timer
1-4 Data menu
1-5 Displays hex code on screen
1-6 Both players are invincible
1-7 Unknown
1-8 Annoying shadow covering screen
2-1 Data menu 2
2-2 CPU controls both teams
2-3 Human player is invincible
2-4 Unknown
2-5 Displays frame information and column of hex code for CPU
2-6 Sound test menu. Press 'Select' to access
2-7 Player can control CPU player 2
2-8 Unknown
King of Fighters '99 [bonuskun / Thomas Giboin]
1-1 Sprite debug menu. Also puts a Sprite of K' on the screen.
1-2 Collision detection boxes can be seen
1-3 Stops timer, Play as Krizalid
1-4 Data menu
1-5 Displays hex code on screen
1-6 Both players are invincible
1-7 Unknown
1-8 Annoying shadow covering screen
2-1 Data menu 2
2-2 CPU controls both teams
2-3 Human player is invincible, Play as Krizalid
2-4 Unknown
2-5 Displays frame information and column of hex code for CPU
2-6 Sound test menu. Press 'Select' to access
2-7 Unknown
2-8 Unknown
Notes:
To play as either versions of Krizalid you have both Dips 1-3 and 2-3
turned on at the 'How to Play Screen'. Once you're on the player select
screen, Highlight either K' or Maxima, Press and Hold Start and then press
any button to get version 1 of Krizalid or press and hold select then
press any button to play as version 2. Once you have selected him, Turn
the Dips off and resume normal play.
King of Fighters 2000 [bonuskun]
1-1 Sprite debug menu
1-2 Collision detection boxes can be seen
1-3 Play as Zero
1-4 Data menu
1-5 Unknown
1-6 Both players are invincible
1-7 Unknown
1-8 Annoying shadow covering screen
2-1 Data menu 2
2-2 CPU controls both teams
2-3 Human player is invincible
2-4 Displays hit count numbers?
2-5 Displays frame information and column of hex code for CPU
2-6 Sound test menu. Press 'Select' to access
2-7 Disables all SDM's.
2-8 Unknown
Notes: To play as Zero you need to have Dip 1-3 on when you're on the
player select screen. When this is on, Highlight Kula Diamond, Hold Start
and press down to select Zero. Once you have selected him, Turn the Dip
off.
King of Fighters 2001 [kagami007]
1-1 Debug Object (press select on 1UP side)
1-2 Unknown
1-3 Unknown
1-4 Data Menu
1-5 Enable boss selection
1-6 both characters invincible
1-7 Auto fire
1-8 Screen Filter ON/OFF (also P1 can pause anywhere with Select)
2-1 SEQ menu
2-2 CPUvsCPU (CPU controlls both chars)
2-3 Unknown
2-4 Damage value display
2-5 Sound Info/Log mode
2-6 Sound test (Select on 2UP side)
2-7 CPU operation may crash
2-8 RGB Palette table
King of Fighters 2002 [MR Sakaki]
1-1 Debug objects (hold select to access)
1-2 Collision boxes
1-3 Inf Time
1-4 Performance changes? (1P press select)
1-5 Unknown
1-6 Both invincible
1-7 Auto Fire
1-8 2P can pause via Select button at any time
2-1 SEQ tool, 1P controls (CPU cannot move)
2-2 CPU vs CPU
2-3 ?
2-4 Display extra score info
2-5 Display extra Sound info
2-6 Sound Test
2-7 CPU cannot move
2-8 Debug Colors
King of Fighters 2003
1-1 w/1-3 = Anim viewer
1-2 Messes with the palettes for the lifebars after Coin/Select is
pressed. Use A/B/C/D to scroll through.
1-3 Text viewer. Pretty nice. Press Coin/Select to view. A/B/C/D to
scroll.
1-4 CLSN viewer.
1-5 Unknown
1-6 Invincibility for both players.
1-7 Invincibility for Player 1.
1-8 Unknown
2-1 Unknown
2-2 Unknown
2-3 Shows commands on screen. Looks like something that was left out of
Practice mode.
2-4 Shows what appears to be a chart for the axis values and changes for
Players 1 and 2.
2-5 Unknown
2-6 Unknown
2-7 Unknown
2-8 Unknown
King of the Monsters 2 [ne7]
1-1 Unknown
1-2 Unknown
1-3 Unknown
1-4 Unknown
1-5 Unknown
1-6 Unknown
1-7 Unknown
1-8 Unknown
</p>
2-1 Enable with 2-2 for invincibility
2-2 Enable with 2-1 for invincibility
2-3 Debug text display
2-4 Unknown
2-5 Unknown
2-6 Unknown
2-7 Further text display
2-8 Job Meter
Last Blade [ne7]
1-1 Pal Mode/Job Meter / Raster mode
1-2 Ingame debug info display
1-3 Both P1 + P2 energy sapped to nothing, power bar maxxed.
1-4 P1 Immediate Win when set before start of round
1-5 P2 Immediate Win when set before start of round
1-6 ????
1-7 ????
1-8 View Software Version
2-1 Ingame debug info display (more information)
2-2 ???
2-3 ???
2-4 Ingame menu - soundtest / pallete editor
2-5 More debug display (different info)
2-6 ???
2-7 Background viewer - scrolls bg with location co-ordinates
2-8 Target boxes around characters
Last Blade 2 [kagami007]
1-1 Unknown
1-2 Attack info display
1-3 Energy/Sword/Power MAX
1-4 2UP energy zero
1-5 1UP energy zero
1-6 Pallete tool
1-7 Unknown
1-8 View software version
2-1 View Level
2-2 CPU stop
2-3 Unknown
2-4 Tool Menu (Soundtest/Pallete Editor etc)
2-5 Data display
2-6 Pause screen
2-7 Unknown
2-8 Show attack roll
Money Puzzle Exchanger [ne7+Kagami007]
1-1 Job Meter (raster time)
1-2 Unknown
1-3 Unknown
1-4 CPU Autopilot
1-5 Select character and play against for ever (prob debug)
1-6 Unknown
1-7 Unknown
1-8 Unknown
2-1 Show ending after selection of character
2-2 "
2-3 " (Needs 2-1/2-2/2-3)
2-4 Unknown
2-5 Unknown
2-6 Unknown
2-7 Unknown
2-8 Debug Menu
NOTE: Setting dip 2-8 on and developer mode ON, start game and you'll be
able to explore the ingame tools and debug menu - including some quite odd
stuff possibly used for loading data off of memory card onto dev carts?!
Quite odd :)
Metal Slug [ne7]
1-1 Unknown
1-2 Unknown
1-3 Unknown
1-4 Unknown
1-5 Unknown
1-6 Unknown
1-7 Unknown
1-8 Turns Blood On
2-1 On screen stats...
2-2 Unknown
2-3 Unknown
2-4 Marco is invincible
2-5 Unknown
2-6 Unable to jump (seems to screw with button debounce)
2-7 Unknown
2-8 Unknown
Metal Slug 2 [ne7]
1-1 - view onscreen information
1-2 - Unknown
1-3 - Pal Mode/Job Meter?
1-4 - 1st plane check (shows the walkable ground)
1-5 - 2nd plane check
1-6 - view attack rectangle
1-7 - view body rectangle
1-8 - invincibility
2-1 - press D to destroy all onscreen enemies!
2-2 - display weird creature on screen
2-3 - unlimited grenades
2-4 - unlimited ammo
2-5 - unknown
2-6 - unknown
2-7 - unknown
2-8 - unknown
Note: In console mode only! Simply set debug developer mode "on" at the
Neo Geo boot up screen (pre to game start up), enter game and COIN up the
game twice, then pause the game (via select button) and then hit select
again; this will then bring you to the debug menu - with various extra
options and even the ability to play on test levels not available ingame.
Note 2: just checked and yep the Dip Codes are 98% the same as Metal Slug
X
Metal Slug X [Wasabi]
1-1 - view onscreen information
1-2 - pause mode
1-3 - Pal Mode/Job Meter?
1-4 - 1st plane check (shows the walkable ground)
1-5 - 2nd plane check
1-6 - view attack rectangle
1-7 - view body rectangle
1-8 - invincibility
2-1 - press D to destroy all onscreen enemies!
2-2 - display weird creature on screen
2-3 - unlimited grenades
2-4 - unlimited ammo
2-5 - unknown
2-6 - unknown
2-7 - unknown
2-8 - unknown
Note: In console mode only! Simply set debug developer mode "on" at the
Neo Geo boot up screen (pre to game start up), enter game and COIN up the
game twice, then pause the game (via select button) and then hit select
again; this will then bring you to the debug menu - with various extra
options and even the ability to play on test levels not available ingame.
Metal Slug 3 [bonuskun]
1-1 Displays program code on screen
1-2 Unknown
1-3 Unknown
1-4 Removes information off screen expect Credits,Score & Time
1-5 Displays a pathline on the screen
1-6 Displays attack data on character and bullets fired.
1-7 Collision detection boxes can be seen
1-8 Player is invincible
2-1 Unknown
2-2 Displays a messed up sprite on screen
2-3 Infinite Grenades & Tank Shells
2-4 Infinite Ammo on ALL special weapons
2-5 Pal Mode/Job Meter
2-6 Unknown
2-7 Unknown
2-8 Displays attack data on enemy characters
Note: In console mode only! Simply set debug developer mode "on" at the
Neo Geo boot up screen (pre to game start up), enter game and COIN up the
game twice, then pause the game (via select button) and then hit select
again; this will then bring you to the debug menu - with various extra
options and even the ability to play on test levels not available ingame.
Metal Slug 4
1-1 display data
1-2 unknown
1-3 unknown
1-4 unknown
1-5 shows the levels progress "baseline/pathline"
1-6 shows the pointer
1-7 shows the pointer 2
1-8 die?
2-1 unknown
2-2 shows junk on screen
2-3 unlimited ammunition, props
2-4 unlimited special weapons
2-5 screen appears a shadow figure
2-6 unknown
2-7 unknown
2-8 unknown
Dip Note: apologies - having to translate this from Chinese via
fantabulous Google :) do correct it if you can!
Note: In console mode only! Simply set debug developer mode "on" at the
Neo Geo boot up screen (pre to game start up), enter game and COIN up the
game twice, then pause the game (via select button) and then hit select
again; this will then bring you to the debug menu - with various extra
options and even the ability to play on test levels not available ingame.
Metal Slug 5 [hellishtempura]
1-1 Unknown
1-2 Unknown
1-3 Unknown
1-4 Unknown
1-5 Unknown
1-6 Unknown
1-7 Unknown
1-8 Inf Ammo
2-1 Unknown
2-2 Unknown
2-3 Player Invincible
2-4 Inf Bombs
2-5 Unknown
2-6 Unknown
2-7 Unknown
2-8 Unknown
Note: In console mode only! Simply set debug developer mode "on" at the
Neo Geo boot up screen (pre to game start up), enter game and COIN up the
game twice, then pause the game (via select button) and then hit select
again; this will then bring you to the debug menu - with various extra
options and even the ability to play on test levels not available ingame.
Neo Drift Out [ne7]
1-1 Stop Race Timer Countdown
1-2 Unknown
1-3 Unknown
1-4 Unknown
1-5 Unknown
1-6 Unknown
1-7 Unknown
1-8 Unknown
2-1 Unknown
2-2 Unknown
2-3 Unknown
2-4 Unknown
2-5 Unknown
2-6 Unknown
2-7 Unknown
2-8 Unknown
Neo Turf Masters / Big Tournament Golf [ne7]
1-1 Level/Round Select Enabled + Control Ball with Joystick after you hit
it :)
1-2 Scanlines
1-3 Unknown
1-4 Unknown
1-5 Unknown
1-6 Debug Co-ordinates
1-7 Unknown
1-8 Scanlines
2-1 Unknown
2-2 Unknown
2-3 Unknown
2-4 Unknown
2-5 Unknown
2-6 Unknown
2-7 Unknown
2-8 Unknown
Pleasure Goal [ne7]
1-1 to 2-3 Unknown
2-4 Enabling and allowing game to restart enters fairly extensive ingame
debug menu :)
2-5 to 2-8 Unknown
Puzzle Bobble / Bust A Move [kagami007]
1-1 Set this and restart a game (die on purpose and press start) for a
full debug dipswitch list, press D to exit
1-2 OBJ status display
1-3 OBJ viewer (call by game entry)
1-4 Nothing
1-5 Nothing
1-6 Nothing
1-7 Job Meter (shadow) +note: raster cpu time?
1-8 Job Meter (color bar)
2-1 Stage Select (just press start at title screen, but u must have it set
prior to the title screen)
2-2 Memory card test (call it by starting game)
2-3 Arkanoid Type Game? +note: this seems to put the game in BAM mode if
its a Puzzle Bobble cart - i get the BAM music+GFX!! its definately worth
investigating further! :-) +see Notes
2-4 Europe (PAL) Debug
2-5 Nothing
2-6 Nothing
2-7 Nothing
2-8 Stop motion & Mode Flag Display
Notes:
To get this working this set dip 1-1 and set Dev Mode to "enable" on the
Unibios; lose a game and do not continue, press start at title and set 2-3
and remove 1-1 on the debug dip info screen then hit D. it will put u back
into a round, die again and don't continue, on returning to the title
screen you'll see the effect of the dip code you have selected. For extra
fun set your region to USA/Arcade for a full game of Bust a Move on a
Japanese cart with the BAM graphics + music.
Real Bout Fatal Fury [ne7]
1-1 Instant 'Time Up' (Press Start during fight).
1-2 Both players are invincible.
1-3 Stage select. Enable before you select your character.
1-4 Disables Player 1 'Start'.
1-5 Displays program code on sides of screen.
1-6 Press ABCD on either player to decrease your opponent's Health bar.
1-7 Memory Error.
1-8 Displays character collision boxes.
2-1 Enable "Easy Super moves". S.Power : Down,Down+A ; P.Power :
Down,Down+C.
2-2 Skip the next match.
2-3 View ending. Enable before you select your character.
2-4 Unknown
2-5 Unknown
2-6 Displays more program code. (Sprites Coordonnates ?)
2-7 Sprite Viewer.
2-8 Debug Bios On./ Geese available.
Note: These seem to be 100% the same as RBFF Special...
Real Bout Fatal Fury Special [Meta-Ukyo]
1-1 Instant 'Time Up' (Press Start during fight).
1-2 Both players are invincible.
1-3 Stage select. Enable before you select your character.
1-4 Disables Player 1 'Start'.
1-5 Displays program code on sides of screen.
1-6 Press ABCD on either player to decrease your opponent's Health bar.
1-7 Memory Error.
1-8 Displays character collision boxes.
2-1 Enable "Easy Super moves". S.Power : Down,Down+A ; P.Power :
Down,Down+C.
2-2 Skip the next match.
2-3 View ending. Enable before you select your character.
2-4 Unknown
2-5 Unknown
2-6 Displays more program code. (Sprites Coordonnates ?)
2-7 Sprite Viewer.
2-8 Debug Bios On./ Geese available.
Notes:
On Dip 2-8:
If you can access these settings, i assume you have a debug bios chip
installed. So dip switch 2-8 will be on (1), on default. When it is, you
can pause at anytime with Player 1 controller 'select', P2 'select' will
only do a frame by frame when the game is paused.