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Jungle Jump

Arcade classic with physics

About The Project

Project Screen Shot

Based from Godot 4 Game Development Projects - Second Edition by Chris Bradfield

Learning 2D arcade classic with physics.

Built With

  • Godot

Getting Started

Below is instructions on setting up your project locally on MacOS. To get a local copy up and running follow these simple steps.

Prerequisites

  • Install godot
    # install godot
    brew install godot --cask
  • (Optional) Use VSCode for external editor
  • (Optional) Install Godot tools and connect with Godot Editor

Installation

  1. Checkout the repository
  2. Open (import) project via Project Manager
  3. Customize as you like
  4. Run project (cmd + B)

Roadmap

  • Add base game
  • Add static types
  • Add score
  • Refactor
    • Define default parameters to global
  • Customize
    • Add more levels
    • Add clear scene

License

Distributed under the MIT License.

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