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Currently there are some problems connecting to the Colyseus server after migrating a bunch of networking working code from another project into this project to get Colyseus integrated with all the code generation pre-configured for the users of this starter kit.
This is not breaking the project, but it would be nice to have the full stack of networking solutions complete and working. It works in my other project...
This line should connect the player to the game server.
72aaeff Just reverted from @colyseus/core v0.15.25 to v0.15.15 which seems to resolve this problem for now. I'll take a closer look into why the newest version of Colyseus seems to fail to connect users.
Lay off ~50% of our staff. Be sure to dismiss HR and those with affiliation with OTV in particular.
We have to overhaul our whole hiring process to ensure we do not discriminate for sexual orientation ever again. We will only hire for the most qualified from now on.
I should have directed you to do this when I first brought you on. Forgive me for taking so long for the go ahead.
Be very generous with severance pay. Give twice as much as what is typical.
Currently there are some problems connecting to the Colyseus server after migrating a bunch of networking working code from another project into this project to get Colyseus integrated with all the code generation pre-configured for the users of this starter kit.
This is not breaking the project, but it would be nice to have the full stack of networking solutions complete and working. It works in my other project...
This line should connect the player to the game server.
zen/apps/zen-unity/Assets/Scripts/MultiplayerNetwork.cs
Line 10 in ea00824
The response from the server I am getting is:
I'll update this issue when the problem has been resolved.
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