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package.json
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package.json
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{
"name": "com.zenvin.settings-framework",
"version": "2.8.0",
"displayName": "Settings Framework",
"description": "Made to allow for simple implementation of arbitrarily typed game settings.",
"unity": "2020.1",
"author": {
"name": "Zenvin",
"email": "zenvin@outlook.de"
},
"dependencies": {
"com.unity.nuget.newtonsoft-json": "2.0.0"
},
"hideInEditor": false,
"keywords": [
"settings"
],
"license": "LICENSE.md",
"samples": [
{
"displayName": "Settings Menu",
"description": "A complete demonstration of how a settings menu could be set up with this package.",
"path": "Samples~/Settings Menu"
},
{
"displayName": "Localization Setting",
"description": "An implementation of a dropdown setting, specifically for changing the localization of the game.\nREQUIRES UNITY'S LOCALIZATION PACKAGE!",
"path": "Samples~/Localization Setting"
},
{
"displayName": "Volume Setting",
"description": "An implementation of a Slider for changing volumes. \nIncludes property drawer for picking an exposed AudioMixer parameter and takes logarithmic scaling into account when setting values.",
"path": "Samples~/Volume Setting"
},
{
"displayName": "Volume Setting FMOD",
"description": "An implementation of a Slider for changing volumes in FMOD projects. \nREQUIRES THE FMOD ASSET TO BE PRESENT IN THE PROJECT. \nLearn more: \nhttps://fmod.com/unity \nhttps://assetstore.unity.com/packages/tools/audio/fmod-for-unity-161631",
"path": "Samples~/Volume Setting FMOD"
}
]
}