/
bg_common.txt
990 lines (914 loc) · 33.5 KB
/
bg_common.txt
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// (c) 2008 - 2012 eAmod Project; Andres Garbanzo / Zephyrus
//
// - gaiaro.staff@yahoo.com
// - MSN andresjgm.cr@hotmail.com
// - Skype: Zephyrus_cr
// - Site: http://dev.terra-gaming.com
//
// This file is NOT public - you are not allowed to distribute it.
// Authorized Server List : http://dev.terra-gaming.com/index.php?/topic/72-authorized-eamod-servers/
// eAmod is a non Free, extended version of eAthena Ragnarok Private Server.
// ==============================================================================
// BattleGround System - Common NPCs
// ==============================================================================
// MapFlags
// *********************************************************************
bat_room mapflag nomemo
bat_room mapflag nowarpto
bat_room mapflag nobranch
bat_room mapflag nopenalty
bat_room mapflag noteleport
bat_room mapflag nosave SavePoint
bat_room mapflag allow_bg_items
// Mapflag Town is required to Join BG Queues
bat_room mapflag town
// Battleground Queue Admin
// *********************************************************************
- script BG_Queue_Join -1,{
end;
OnInit:
// Configuration
// *****************************************************
// Battleground Rotation - Main NPC name
setarray .BG_Arenas$[0], "Flavius_CTF", "Tierra_EOS", "Tierra_TI", "Flavius_TD","Tierra_Boss","Conquest", "Flavius_SC","Tierra_DOM", "Rush";
// Battleground Arena Name - for announcements
setarray .BG_Names$[0], "Capture the Flag","Eye of Storm","Triple Inferno","Team DeathMatch", "Bossnia","Conquest","Stone Control","Domination", "Rush";
// Minimum Players to start the BG
setarray .BG_Min[0], 5, 5, 5, 5, 5, 20, 5, 5, 15;
// Maximum Players per Team
setarray .BG_Max[0], 35, 35, 35, 35, 35, 50, 35, 35, 30;
// BG Message Colors
setarray .BG_Color$[0], "0xA0522D", "0x4169E1", "0x696969", "0x808000", "0x483D8B","0xFFA500", "0x9ACD32", "0x4169E1","0xDDA0DD";
// Team Building Mode : 0 = Lineal | 1 = Random | 2 = Class Priority | 3 = Faction Mode | 4 = Team Color ( by script set Bat_Team,N; )
set .TeamMode, 0;
// Main Code
// *****************************************************
set .BG_Count, getarraysize(.BG_Arenas$);
set .BG_Queue, bg_queue_create("Battleground Arena","BG_Queue_Join::OnJoinEvent",80);
set .VS_Queue, bg_queue_create("Free For All Arena","BG_Queue_Join::OnVersusJoin",80);
// Move to Next Arena
if( $BG_Index >= .BG_Count ) set $BG_Index,0; // Restart Rotation
set .BG_Arena$,.BG_Arenas$[$BG_Index];
set .Ready, 1;
donpcevent "BG_Queue_Join::OnDoHappyHour";
initnpctimer; // Rotation if BG don't start... Comment if you don't want to use this method
// Comment the next two lines if you don't want to allow @joinbg and @leavebg commands.
bindatcmd "joinbg","BG_Queue_Join::OnDoJoin",0,99;
bindatcmd "leavebg","BG_Queue_Join::OnDoLeave",0,99;
end;
OnDoJoin: // @joinbg
if( checkquest(8506,PLAYTIME) == 2 )
erasequest 8506;
if( checkquest(8506,PLAYTIME) != -1 )
{
dispbottom "[You are a Deserter. You can't participate until the indicator goes off]";
end;
}
bg_queue_join .BG_Queue;
end;
OnDoLeave: // @leavebg
bg_queue_leave .BG_Queue;
end;
OnRotate:
OnTimer120000: // Rotation if BG don't start... Comment if you don't want to use this method. 120 = 2 Minutes
set $@BG_Status, 0;
// Warps Teams
bg_warp $@BG_Team1,"bat_room",155,150;
bg_warp $@BG_Team2,"bat_room",155,150;
bg_warp $@BG_Team3,"bat_room",155,150;
// Destroy Teams
bg_destroy $@BG_Team1; set $@BG_Team1, 0;
bg_destroy $@BG_Team2; set $@BG_Team2, 0;
bg_destroy $@BG_Team3; set $@BG_Team3, 0;
// Move to Next Arena
if( set($BG_Index,$BG_Index + 1) >= .BG_Count )
set $BG_Index,0; // Restart Rotation
set .BG_Arena$,.BG_Arenas$[$BG_Index];
initnpctimer; // Rotation if BG don't start... Comment if you don't want to use this method
// Trigger the Event - Maybe people is waiting...
OnJoinEvent:
if( $@BG_Status == 2 )
end; // BG Ending... Must wait until OnRotate is called
set .@Queue_Count, bg_queue_data(.BG_Queue,0);
switch( $@BG_Status )
{
case 0: // Idle - Ready to Start
if( .BG_Arena$ == "Tierra_TI" )
set .@Req, .BG_Min[$BG_Index] * 3;
else
set .@Req, .BG_Min[$BG_Index] * 2;
if( bg_queue_checkstart(.BG_Queue,.TeamMode,( (.BG_Arena$ == "Tierra_TI") ? 3 : 2 ),.BG_Min[$BG_Index]) )
{
donpcevent .BG_Arena$ + "::OnBuildTeams";
// Fill Teams with Queue Members
if( .BG_Arenas$[$BG_Index] == "Tierra_TI" )
bg_queue2teams .BG_Queue,.BG_Min[$BG_Index],.BG_Max[$BG_Index],.TeamMode,$@BG_Team1,$@BG_Team2,$@BG_Team3;
else
bg_queue2teams .BG_Queue,.BG_Min[$BG_Index],.BG_Max[$BG_Index],.TeamMode,$@BG_Team1,$@BG_Team2;
stopnpctimer; // Rotation if BG don't start... Comment if you don't want to use this method
set $@BG_Status,1;
set .@msg$, "Battleground -- " + .BG_Names$[$BG_Index] + " -- Begining";
bgannounce .@msg$,.BG_Color$[$BG_Index];
donpcevent .BG_Arena$ + "::OnReady";
}
else
{
set .@msg$, "Battleground -- " + .BG_Names$[$BG_Index] + " -- " + (.@Req - .@Queue_Count) + " more players to start.";
announce .@msg$,0,.BG_Color$[$BG_Index];
}
break;
case 1: // Running - Others can join
if( .@Queue_Count > 0 )
{
if( .BG_Arena$ == "Tierra_TI" )
{
bg_balance_teams .BG_Queue,.BG_Max[$BG_Index],.TeamMode,$@BG_Team1,$@BG_Team2,$@BG_Team3;
set .@BG_Count1, bg_get_data($@BG_Team1,0);
set .@BG_Count2, bg_get_data($@BG_Team2,0);
set .@BG_Count3, bg_get_data($@BG_Team3,0);
set .@msg$, "Battleground -- " + .BG_Names$[$BG_Index] + " -- B: " + .@BG_Count1 + "/" + .BG_Max[$BG_Index] + ", R: " + .@BG_Count2 + "/" + .BG_Max[$BG_Index] + ", G: " + .@BG_Count3 + "/" + .BG_Max[$BG_Index] + " (Playing)";
}
else
{
bg_balance_teams .BG_Queue,.BG_Max[$BG_Index],.TeamMode,$@BG_Team1,$@BG_Team2;
set .@BG_Count1, bg_get_data($@BG_Team1,0);
set .@BG_Count2, bg_get_data($@BG_Team2,0);
set .@msg$, "Battleground -- " + .BG_Names$[$BG_Index] + " -- B: " + .@BG_Count1 + "/" + .BG_Max[$BG_Index] + ", R: " + .@BG_Count2 + "/" + .BG_Max[$BG_Index] + " (Playing)";
}
bgannounce .@msg$,.BG_Color$[$BG_Index];
}
break;
}
end;
OnVersusJoin:
if( $@VS_Status != 0 )
end;
set .@Queue_Count, bg_queue_data(.VS_Queue,0);
if( .@Queue_Count >= 10 )
{
donpcevent "FFA_Arena::OnBuildTeams";
bg_queue2teams .VS_Queue,1,1,0,$@VS_Team[0],$@VS_Team[1],$@VS_Team[2],$@VS_Team[3],$@VS_Team[4],$@VS_Team[5],$@VS_Team[6],$@VS_Team[7],$@VS_Team[8],$@VS_Team[9];
set $@VS_Status,1;
announce "Battleground -- Free For All -- Begining",0,0x483D8B;
donpcevent "FFA_Arena::OnReady";
}
else
announce "Battleground -- Free For All -- " + (10 - .@Queue_Count) + " more players to start",0,0x483D8B;
end;
OnFri0600: // Friday, 6 a.m.
rankreset 1; // Ranking Reset
end;
// BattleGround Happy Hour
OnDoHappyHour:
OnClock1600:
OnClock1800:
OnClock2000:
OnClock2200:
switch( gettime(4) )
{
case 1:
case 3:
case 5:
if( gettime(3) >= 20 && gettime(3) < 22 )
{
announce "-- Battleground Happy Hour has begun | Ranked Arena Mode --",0,0x00FF00;
setbattleflag "bg_reward_rates",120; // +20% Reward Rates
setbattleflag "bg_ranked_mode",1;
end;
}
if( gettime(3) == 22 )
{
announce "-- Battleground Happy Hour is over | Regular Arena Mode --",0,0x00BFFF;
setbattleflag "bg_reward_rates",100; // Normal Rates
setbattleflag "bg_ranked_mode",0;
end;
}
break;
case 2:
case 4:
case 6:
if( gettime(3) >= 16 && gettime(3) < 18 )
{
announce "-- Battleground Happy Hour has begun | Ranked Arena Mode --",0,0x00FF00;
setbattleflag "bg_reward_rates",120; // +20% Reward Rates
setbattleflag "bg_ranked_mode",1;
end;
}
if( gettime(3) == 18 )
{
announce "-- Battleground Happy Hour is over | Regular Arena Mode --",0,0x00BFFF;
setbattleflag "bg_reward_rates",100; // Normal Rates
setbattleflag "bg_ranked_mode",0;
end;
}
break;
}
end;
}
// Registration NPC
// *********************************************************************
- script BG_Register -1,{
if( getvariableofnpc(.Ready,"BG_Queue_Join") == 0 )
donpcevent "BG_Queue_Join::OnInit";
mes "[^FFA500Battle Recruiter^000000]";
mes "This is the Battleground Information and Registration service.";
mes "What do you want to do?";
next;
switch( select("^FFA500Battleground Arenas^000000:^0000FFFree For All Arena^000000:Warp to Battle Room") )
{
case 1:
mes "[^FFA500Battle Recruiter^000000]";
mes "Battlegrounds Arena are different kinds of games where Teams fight for victory.";
mes "What do you want to do?";
next;
switch( select("Register:Party Register:Leave Queue:Battleground Help") )
{
case 1:
if( BaseLevel < 80 )
{
mes "[^FFA500Battle Recruiter^000000]";
mes "Min required level to join a battleground is 80.";
close;
}
if( checkquest(8506,PLAYTIME) == 2 )
erasequest 8506;
if( checkquest(8506,PLAYTIME) != -1 )
{
mes "[^FFA500Battle Recruiter^000000]";
mes "You are a Deserter. You can't participate until the indicator goes off";
close;
}
mes "[^FFA500Battle Recruiter^000000]";
mes "Let's proceed with the registration...";
mes "You must wait on any City until BG starts.";
mes "Close this window to continue...";
close2;
bg_queue_join getvariableofnpc(.BG_Queue,"BG_Queue_Join");
end;
case 2:
if( getcharid(1) == 0 )
{
mes "[^FFA500Battle Recruiter^000000]";
mes "You are not on a Party.";
close;
}
mes "[^FFA500Battle Recruiter^000000]";
mes "Let's proceed with the registration...";
mes "You must wait on any City until BG starts.";
mes "Close this window to continue...";
close2;
bg_queue_partyjoin getcharid(1),getvariableofnpc(.BG_Queue,"BG_Queue_Join");
end;
case 3:
mes "[^FFA500Battle Recruiter^000000]";
mes "If you are registered, you will be removed.";
mes "Are you sure?";
next;
if( select("Yes, leave queue:No, I will stay") == 2 )
{
mes "[^FFA500Battle Recruiter^000000]";
mes "Ok, nothing to change.";
close;
}
mes "[^FFA500Battle Recruiter^000000]";
mes "Close this window to continue...";
close2;
bg_queue_leave getvariableofnpc(.BG_Queue,"BG_Queue_Join");
end;
case 4:
mes "[^FFA500Battle Recruiter^000000]";
mes "Tell me... what battleground you don't understand?";
next;
switch( select("Capture the Flag:Team DeathMatch:Stone Control:Eye of Storm:Bossnia:Domination:Triple Inferno:Conquest:Rush") )
{
case 1:
mes "[^FFA500Battle Recruiter^000000]";
mes "The objective of the Flavius Battle CTF is to score 3 points before your enemy, by capture their Flag.";
next;
mes "[^FFA500Battle Recruiter^000000]";
mes "To capture a Flag you need to take the enemy flag, and bring it to your base flag.";
next;
mes "[^FFA500Battle Recruiter^000000]";
mes "If your base flag is captured too, you need to kill the flag carrier and take the flag back to your base.";
break;
case 2:
mes "[^FFA500Battle Recruiter^000000]";
mes "Kill all the enemy players to let their Team without points.";
mes "Protect our army.";
break;
case 3:
mes "[^FFA500Battle Recruiter^000000]";
mes "Take the Stones in the middle of the battlefield and put in on your base, in the Stone Points.";
next;
mes "[^FFA500Battle Recruiter^000000]";
mes "Each Stone will give points to your team. First team reach 99 points wins the game.";
next;
mes "[^FFA500Battle Recruiter^000000]";
mes "Protect your stones from to be captured by the enemy.";
break;
case 4:
mes "[^FFA500Battle Recruiter^000000]";
mes "There are two bases, North and South which teams can capture by holding position on the Base more than the other team.";
next;
mes "[^FFA500Battle Recruiter^000000]";
mes "Each base will give you points each 5 seconds of Domination. If your Team control both bases the amount of points increases.";
next;
mes "[^FFA500Battle Recruiter^000000]";
mes "To get aditional points, in the middle there is a Flag spawn, capture it and put it on any of your team Bases.";
next;
mes "[^FFA500Battle Recruiter^000000]";
mes "The first Team reach 99 points wins the match.";
break;
case 5:
mes "[^FFA500Battle Recruiter^000000]";
mes "Attack the enemy base and destroy each MVP Guardian. To do damage to the guardian your team must capture the Balance Flag in the middle base.";
next;
mes "[^FFA500Battle Recruiter^000000]";
mes "Each team have 5 guardian to be protected or killed.";
break;
case 6:
mes "[^FFA500Battle Recruiter^000000]";
mes "There are three bases, North, Center and South which teams can capture by holding position on the Base more than the other team.";
next;
mes "[^FFA500Battle Recruiter^000000]";
mes "Each base will give you points each 5 seconds of Domination.";
next;
mes "[^FFA500Battle Recruiter^000000]";
mes "The first Team reach 99 points wins the match.";
break;
case 7:
mes "[^FFA500Battle Recruiter^000000]";
mes "There are 3 teams in the battlefield, your team and other 2 enemies.";
next;
mes "[^FFA500Battle Recruiter^000000]";
mes "Kill the enemy players, collect the skulls and bring then to the Sacrifice Totem to win points.";
next;
mes "[^FFA500Battle Recruiter^000000]";
mes "You can collect your own team skulls and bring then to your Sacrifice Totem to avoid other teams to score.";
next;
mes "[^FFA500Battle Recruiter^000000]";
mes "If you get killed all your skulls will be drop to the floor, including your own skull. First Team to get 80 points wins the battle.";
break;
case 8:
mes "[^FFA500Battle Recruiter^000000]";
mes "If you are Attacking, destroy the enemy defenses and it's Flag.";
next;
mes "[^FFA500Battle Recruiter^000000]";
mes "If you are Defending, protect your castle defenses and the Flag.";
break;
case 9:
mes "[^FFA500Battle Recruiter^000000]";
mes "Fight to capture the Castle and organize your team to defend it.";
next;
mes "[^FFA500Battle Recruiter^000000]";
mes "If you fail on the first capture, kill the defender and take it for your team.";
break;
}
break;
}
close;
case 2:
mes "[^FFA500Battle Recruiter^000000]";
mes "Free For All Arena is a Duel between 10 players with No Teams.";
mes "The target is to kill 25 players.";
mes "What do you want to do?";
next;
switch( select("Register:Leave Queue") )
{
case 1:
if( BaseLevel < 80 )
{
mes "[^FFA500Battle Recruiter^000000]";
mes "Min required level to join a battleground is 80.";
close;
}
if( checkquest(8506,PLAYTIME) == 2 )
erasequest 8506;
if( checkquest(8506,PLAYTIME) != -1 )
{
mes "[^FFA500Battle Recruiter^000000]";
mes "You are a Deserter. You can't participate until the indicator goes off";
close;
}
mes "[^FFA500Battle Recruiter^000000]";
mes "Let's proceed with the registration...";
mes "You must wait on any City until BG starts.";
mes "Close this window to continue...";
close2;
bg_queue_join getvariableofnpc(.VS_Queue,"BG_Queue_Join");
end;
case 2:
mes "[^FFA500Battle Recruiter^000000]";
mes "If you are registered, you will be removed.";
mes "Are you sure?";
next;
if( select("Yes, leave queue:No, I will stay") == 2 )
{
mes "[^FFA500Battle Recruiter^000000]";
mes "Ok, nothing to change.";
close;
}
mes "[^FFA500Battle Recruiter^000000]";
mes "Close this window to continue...";
close2;
bg_queue_leave getvariableofnpc(.VS_Queue,"BG_Queue_Join");
end;
}
break;
case 3:
mes "[^FFA500Battle Recruiter^000000]";
mes "May the War God bless you.";
close2;
warp "bat_room",155,150;
end;
}
end;
}
bat_room,160,150,3 duplicate(BG_Register) Battle Recruiter#bat 728
// prontera,155,180,4 duplicate(BG_Register) Battle Recruiter#prt 728
// General Guillaume
// *********************************************************************
bat_room,160,159,3 script General Guillaume 420,{
cutin "bat_kiyom2",2;
mes "[General Guillaume]";
mes "Hot-blooded adventurer, we need your ability to win this battle.";
next;
cutin "bat_kiyom1",2;
mes "[General Guillaume]";
mes "Our great king, Marcel Marollo VII, is very sick lately. His Majesty has declared that he chosen either me or Prince Croix as the next king amongst his 9 sons.";
next;
mes "[General Guillaume]";
mes "Two kings can't share a nation!";
mes "Only the one victorious from His Majesty's appointed battle will be enthroned.";
next;
mes "[General Guillaume]";
mes "This is however, not just a battle between us. This battle will determine the future of this country. I pledge on my honor to prove that I'm the one who can protect this Maroll from outside threats.";
next;
switch( select("Join the Blue Team","Join the Green Team","End Conversation") )
{
case 1:
cutin "bat_kiyom2",2;
mes "[General Guillaume]";
mes "Welcome to my army, comrade.";
mes "Your eyes tell me that you're a soldier that I can trust.";
set Bat_Team,1;
next;
mes "[General Guillaume]";
mes "Now, go upstairs and apply for battle with your comrades. I'm sure they'll welcome you whole-heartedly!";
break;
case 2:
cutin "bat_kiyom2",2;
mes "[General Guillaume]";
mes "So you will take this fight as your own...";
mes "Then you are my enemy.";
set Bat_Team,0;
next;
mes "[General Guillaume]";
mes "Go now, We will meet again in the Battlefield.";
break;
case 3:
mes "[General Guillaume]";
mes "I'll be the one who will capture the flag!";
break;
}
close2;
cutin "",255;
end;
}
// General Croix
// *********************************************************************
bat_room,160,140,3 script Prince Croix 416,{
cutin "bat_crua1",2;
mes "[Prince Croix]";
mes "Wise adventurer, why don't you lend us your power for victory?";
next;
cutin "bat_crua2",2;
mes "[Prince Croix]";
mes "I do not wish to shed blood, but I have no choice but to fight for the possibility of peace and for the sake of my people.";
next;
mes "[Prince Croix]";
mes "General Guillaume may have an advantage in this battle as he is the great general of Maroll, but that doesn't automatically mean he'll win. I want to win this battle so that I can grant a better future for my people.";
next;
switch( select("Join the Red Team","Join the Green Team","End Conversation") )
{
case 1:
mes "[Prince Croix]";
mes "Thank you so much. I feel like I can win with the help of adventurers like you. Now, please go downstairs and join your comrades in sharpening their skills to fight the enemy!";
set Bat_Team,2;
break;
case 2:
mes "[Prince Croix]";
mes "So you will take this fight as your own...";
mes "Then you are my enemy.";
set Bat_Team,0;
next;
mes "[Prince Croix]";
mes "Go now, We will meet again in the Battlefield.";
break;
case 3:
mes "[Prince Croix]";
mes "For Maroll!";
break;
}
close2;
cutin "",255;
end;
}
// Guard Dummy
// *********************************************************************
bat_room,161,141,3 script Prince Croix's Aid::bat_aid 415,{ end; }
bat_room,161,139,3 duplicate(bat_aid) Prince Croix's Aid::bat_aid2 415
bat_room,161,160,3 duplicate(bat_aid) General Guillaume's Aid::bat_aid3 419
bat_room,161,158,3 duplicate(bat_aid) General Guillaume's Aid::bat_aid4 419
// Flags
// *********************************************************************
- script Base Flag#bg -1,{ end; }
// BattleGround Warper - Exit
// *********************************************************************
bat_room,148,150,4 script Teleporter#bat 124,{
mes "[Teleporter]";
mes "Do you wish to leave the battlefield? Use my service to return to town.";
next;
if( select("Leave:Don't Leave") == 2 )
{
mes "[Teleporter]";
mes "I'll be here whenever you're in need of my service.";
close;
}
switch( @ArenaPVP_out )
{
// Rune Midgard Republic
case 1: warp "prontera",149,92; break;
case 2: warp "payon",165,98; break;
case 3: warp "morocc",153,94; break;
case 4: warp "umbala",121,143; break;
case 5: warp "comodo",196,140; break;
case 6: warp "niflheim",214,193; break;
case 7: warp "aldebaran",143,111; break;
case 8: warp "geffen",107,53; break;
// Schwarzard Republic
case 9: warp "yuno",151,177; break;
case 10: warp "hugel",99,143; break;
case 11: warp "lighthalzen",167,93; break;
case 12: warp "einbroch",70,194; break;
case 13: warp "einbech",168,130; break;
// Arunafelz Republic
case 14: warp "rachel",118,114; break;
case 15: warp "veins",207,122; break;
// Islands
case 16: warp "nameless_n",161,179; break;
case 17: warp "louyang",213,106; break;
case 18: warp "gonryun",154,111; break;
case 19: warp "ayothaya",148,109; break;
case 20: warp "moscovia",229,195; break;
case 21: warp "xmas",151,127; break;
case 22: warp "amatsu",203,107; break;
case 23: warp "izlude",126,114; break;
case 24: warp "brasilis",195,211; break;
case 25: warp "manuk",279,214; break;
case 26: warp "splendide",200,174; break;
// Anyplace else
default:
set .@spoint$, getsavepoint(0);
set .@x, getsavepoint(1);
set .@y, getsavepoint(2);
mes "[Teleporter]";
mes "You will be sent back to " + .@spoint$ + ".";
close2;
warp .@spoint$, .@x, .@y;
break;
}
set @ArenaPVP_out, 0;
end;
}
// Kafra
// *********************************************************************
bat_room,148,147,4 script Kafra Staff::kaf_bat 861,{
cutin "kafra_09",2;
callfunc "F_Kafra",0,2,1,150,0;
}
// Badges Exchange
// *********************************************************************
bat_room,163,146,2 script Telma 701,{
mes "[Telma]";
mes "Welcome, mighty warrior.";
mes "Do you need supply for your battles?";
mes "I can exchange you a nice amount for your badges or open the normal Chronos Supply Store for you.";
next;
switch( select("^FF0000Terra Old Red Box^000000:^FFA500Chronos Supply Store^000000:^FF0000Battleground Exclusive^000000:^0000FFWar of Emperium Exclusive Boxs:War of Emperium Exclusive Items^000000:Other Items") )
{
case 1: // Terra Old Red Box
mes "[Telma]";
mes "You can exchange your BG partipation points, a full round of each won BG, for one ^FF0000Terra Old Red Box^000000.";
mes "Let me check your points...";
next;
mes "Tierra EoS : ^0000FF" + BG_EoE + "^000000";
mes "Tierra Boss : ^0000FF" + BG_Boss + "^000000";
mes "Tierra Dom : ^0000FF" + BG_DOM + "^000000";
mes "Flavius CTF : ^0000FF" + BG_CTF + "^000000";
mes "Flavius TDM : ^0000FF" + BG_TDM + "^000000";
mes "Flavius SC : ^0000FF" + BG_SC + "^000000";
mes "Conquest : ^0000FF" + BG_CON + "^000000";
mes "Rush : ^0000FF" + BG_RUSH + "^000000";
mes "Triple Inferno : ^0000FF" + BG_TI + "^000000";
next;
if( BG_EoE > 0 && BG_Boss > 0 && BG_CTF > 0 && BG_TDM > 0 && BG_SC > 0 && BG_TI > 0 && BG_CON > 0 && BG_RUSH > 0 && BG_DOM > 0 )
{
set BG_EoE, BG_EoE - 1;
set BG_Boss, BG_Boss - 1;
set BG_DOM, BG_DOM - 1;
set BG_CTF, BG_CTF - 1;
set BG_TDM, BG_TDM - 1;
set BG_SC, BG_SC - 1;
set BG_CON, BG_CON - 1;
set BG_RUSH, BG_RUSH - 1;
set BG_TI, BG_TI - 1;
getitem 5000,1;
mes "[Telma]";
mes "Here is one Box for you!!";
mes "I hope you can find inside it a big surprise.";
mes "Talk to me if you want to exchange more.";
}
else
{
mes "[Telma]";
mes "To exchange your points for a Box, you need at least 2 one of each Battleground.";
mes "Play all kinds of BG's!!.";
}
close;
case 2: // Supply Store
mes "[Telma]";
mes "Close this window to open the Chronos Supply Store.";
close2;
callshop "ChronosShop",1;
end;
case 3: // BG Supply
setarray .@Items[0], 547, 504, 505, 678, 7135, 7136, 7137, 7138, 7139, 715, 716, 717,12016, 1025, 7321, 662,12072,12077,12082,12087,12092,12097;
setarray .@Amount[0], 150, 100, 100, 10, 40, 40, 30, 30, 25, 50, 100, 200, 10, 40, 25, 10, 3, 3, 3, 3, 3, 3;
setarray .@Value[0], 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 , 1, 1, 1, 1, 1, 1, 1, 1, 1;
set .@cID, getbattleflag("bg_reserved_char_id");
set .@Tarjet$, "Battleground";
break;
case 4: // WoE Supply Boxs
setarray .@Items[0], 8916, 8917, 8924, 8929, 8935, 8934, 8926, 8927, 8962, 8961, 8925, 8928, 8930;
setarray .@Amount[0], 3, 1, 2, 2, 1, 1, 2, 1, 1, 1, 4, 1, 1;
setarray .@Value[0], 8, 4, 4, 8, 10, 10, 8, 8, 4, 2, 8, 10, 8;
set .@cID, 0;
set .@Tarjet$, "War of Emperium or GvG";
break;
case 5: // WoE Supply Items
setarray .@Items[0], 7137, 7138, 662,12072,12077,12082,12087,12092,12097,14287,14288;
setarray .@Amount[0], 30, 30, 10, 6, 6, 6, 6, 6, 6, 5, 5;
setarray .@Value[0], 4, 4, 4, 8, 8, 8, 8, 8, 8, 8, 8;
set .@cID, getbattleflag("woe_reserved_char_id");
set .@Tarjet$, "War of Emperium or GvG";
break;
case 6:
setarray .@Items[0], 8918, 8919, 8960;
setarray .@Amount[0], 1, 1, 1;
setarray .@Value[0], 15, 15, 15;
set .@cID, 0;
set .@Tarjet$, "Everywhere";
break;
}
set .@Menu$, "";
for( set .@i, 0; .@i < getarraysize(.@Items); set .@i, .@i + 1 )
set .@Menu$, .@Menu$ + .@Amount[.@i] + " " + getitemname(.@Items[.@i]) + " (" + .@Value[.@i] + " badges):";
set .@j, select(.@Menu$) - 1;
mes "[Telma]";
mes "^0000FF" + .@Amount[.@j] + " " + getitemname(.@Items[.@j]) + "^000000";
mes "It will cost you " + .@Value[.@j] + " badges per pack.";
mes "Remember this can only be used on " + .@Tarjet$ + ".";
next;
mes "[Telma]";
mes "But tell me first, where do you want to receive the items?";
next;
set .@Destiny, select("Here, in my Inventory:Direct to my Storage") - 1;
mes "[Telma]";
mes "How many packets do you want to buy? (1..50)";
next;
input .@total;
if( .@total < 1 || .@total > 50 )
{
mes "[Telma]";
mes "I am sorry, please input a value from 1 to 50.";
mes "Talk to me again when you do your selections.";
close;
}
set .@vtotal, .@total * .@Value[.@j]; // Value of all Packages
set .@total, .@total * .@Amount[.@j]; // Total Amount of Items
if( .@Destiny )
{ // Check Storage Space Limit
if( .@cID )
{
if( checkspace(.@Items[.@j],.@total,1,0,0,254,0,.@cID&0xffff,(.@cID>>16)&0xffff) == 0 )
{
mes "[Telma]";
mes "It's seen your storage cannot accept more items.";
mes "Go to your store and check the free space.";
close;
}
}
else
{
if( checkspace(.@Items[.@j],.@total,1,0,0,0,0,0,0) == 0 )
{
mes "[Telma]";
mes "It's seen your storage cannot accept more items.";
mes "Go to your store and check the free space.";
close;
}
}
}
else
{ // Check Weight Limit
if( checkweight(.@Items[.@j],.@total) == 0 )
{
mes "[Telma]";
mes "It's seen you can't carry the stuff you want to buy.";
mes "Go and store some items on your Kafra Storage.";
close;
}
}
if( countitem(7828) + countitem(7829) + countitem(7773) < .@vtotal )
{
mes "[Telma]";
mes "Required Badges: ^0000FF" + .@vtotal + "^000000";
mes "You do not have enough badges. Sorry...";
mes "Participate in Battleground arenas to receive it.";
close;
}
set .@vcount, .@vtotal;
set .@i7828, 0;
set .@i7829, 0;
set .@i7773, 0;
// Bravery Badges
if( countitem(7828) > 0 )
{
mes "[Telma]";
mes "Required Badges: ^0000FF" + .@vcount + "^000000";
mes "Bravery Badges to expend:";
next;
input .@i7828;
if( .@i7828 < 0 || .@i7828 > countitem(7828) )
{
mes "[Telma]";
mes "Invalid number... Sorry.";
close;
}
if( .@i7828 > .@vcount ) set .@i7828,.@vcount;
set .@vcount, .@vcount - .@i7828;
}
// Valor Badges
if( .@vcount && countitem(7829) > 0 )
{
mes "[Telma]";
mes "Required Badges: ^0000FF" + .@vcount + "^000000";
mes "Valor Badges to expend:";
next;
input .@i7829;
if( .@i7829 < 0 || .@i7829 > countitem(7829) )
{
mes "[Telma]";
mes "Invalid number... Sorry.";
close;
}
if( .@i7829 > .@vcount ) set .@i7829,.@vcount;
set .@vcount, .@vcount - .@i7829;
}
// Heroism Badges
if( .@vcount && countitem(7773) > 0 )
{
mes "[Telma]";
mes "Required Badges: ^0000FF" + .@vcount + "^000000";
mes "Heroism Badges to expend:";
next;
input .@i7773;
if( .@i7773 < 0 || .@i7773 > countitem(7773) )
{
mes "[Telma]";
mes "Invalid number... Sorry.";
close;
}
if( .@i7773 > .@vcount ) set .@i7773, .@vcount;
set .@vcount, .@vcount - .@i7773;
}
// Final Checks
if( .@vcount != 0 )
{
mes "[Telma]";
mes "Sorry, not enough badges to pay the total value.";
close;
}
mes "[Telma]";
mes "Are you ready to pay and receive your items?";
mes "Your payment details:";
mes "^0000FF" + .@i7828 + "^000000 Bravery Badges";
mes "^0000FF" + .@i7829 + "^000000 Valor Badges";
mes "^0000FF" + .@i7773 + "^000000 Heroism Badges";
next;
if( select("Yes, let's do it:I am sorry... not this time") == 2 )
{
mes "[Telma]";
mes "Ok, come again if you change your mind.";
close;
}
if( .@Destiny )
{ // Check Storage Space Limit
if( .@cID )
{
if( checkspace(.@Items[.@j],.@total,1,0,0,254,0,.@cID&0xffff,(.@cID>>16)&0xffff) == 0 )
{
mes "[Telma]";
mes "It's seen your storage cannot accept more items.";
mes "Go to your store and check the free space.";
close;
}
}
else
{
if( checkspace(.@Items[.@j],.@total,1,0,0,0,0,0,0) == 0 )
{
mes "[Telma]";
mes "It's seen your storage cannot accept more items.";
mes "Go to your store and check the free space.";
close;
}
}
}
else
{ // Check Weight Limit
if( checkweight(.@Items[.@j],.@total) == 0 )
{
mes "[Telma]";
mes "It's seen you can't carry the stuff you want to buy.";
mes "Go and store some items on your Kafra Storage.";
close;
}
}
if( .@i7828 > countitem(7828) || .@i7829 > countitem(7829) || .@i7773 > countitem(7773) )
{
mes "[Telma]";
mes "What!?, are you a magician or a thief? What did you do with your badges!?";
mes "Get out of here!";
close;
}
delitem 7828,.@i7828;
delitem 7829,.@i7829;
delitem 7773,.@i7773;
if( .@cID )
{
if( .@Destiny )
storeitem2 .@Items[.@j],.@total,1,0,0,254,0,.@cID&0xffff,(.@cID>>16)&0xffff;
else
getitem2 .@Items[.@j],.@total,1,0,0,254,0,.@cID&0xffff,(.@cID>>16)&0xffff;
}
else
{
if( .@Destiny )
storeitem .@Items[.@j],.@total;
else
getitem .@Items[.@j],.@total;
}
mes "[Telma]";
mes "Here it is... Now take care and fight for the honor and glory of your prince.";
close;
}
bat_room,1,1,3,7828 sshop BraveryExchanger 111,13036:100,13411:100,1425:100,1632:100,1634:100,1543:100,1924:100,1978:100,1574:100,1824:100,1183:100,1380:100,13305:100,1279:100,1739:100,13108:100,13172:100,2538:50,2539:50,2540:50,2435:50,2436:50,2437:50,2376:80,2377:80,2378:80,2379:80,2380:80,2381:80,2382:80,2720:500,2721:500,2722:500,2723:500,2724:500,2725:500,2733:500
bat_room,1,1,3,7829 sshop ValorExchanger 111,13037:100,13410:100,1633:100,1635:100,1542:100,1923:100,1977:100,1575:100,1823:100,1184:100,1482:100,1379:100,13306:100,1280:100,1738:100,13171:100,13173:100,13174:100,2538:50,2539:50,2540:50,2435:50,2436:50,2437:50,2376:80,2377:80,2378:80,2379:80,2380:80,2381:80,2382:80,2720:500,2721:500,2722:500,2723:500,2724:500,2725:500,2733:500
bat_room,1,1,3,7773 sshop HeroismExchanger 111,1187:2000,1281:2000,1282:2000,1310:2000,1382:2000,1426:2000,1486:2000,1546:2000,1576:2000,1577:2000,1640:2000,1641:2000,1743:2000,1826:2000,1827:2000,1927:2000,1981:2000,2002:2000,13042:2000,13110:2000,13176:2000,13177:2000,13178:2000,13179:2000,13307:2000,13416:2000,13417:2000,13418:2000,2394:840,2395:170,2396:25,2444:580,2445:70,2446:15,2549:630,2772:1200,2773:280,2774:40
bat_room,163,154,2 script Erundek 109,{
mes "[Erundek]";
mes "Welcome, mighty warrior.";
mes "What can I do for you today ?";
next;
switch( select("Exchange Bravery Badges","Exchange Valor Badges","Exchange Heroism Badges","Hmm, nothing I guess.") )
{
case 4:
mes "[Erundek]";
mes "As you wish.";
mes "See you later.";
close;
case 1: // Bravery Badges
mes "[Erundek]";
mes "So you want to exchange ^0000FFBravery Badges^000000 from the Battle of Tierra Valley.";
mes "Close this window to open shop.";
close2;
callshop "BraveryExchanger",0;
end;
case 2: // Valor Badges
mes "[Erundek]";
mes "So you want to exchange ^FF0000Valor Badges^000000 from the Battle of Flavius.";
mes "Close this window to open shop.";
close2;
callshop "ValorExchanger",0;
end;
case 3: // Heroism Badges
mes "[Erundek]";
mes "So you want to exchange ^FFA500Heroism Badges^000000 from the Battle of Kriger Von Midgard.";
mes "Close this window to open shop.";
close2;
callshop "HeroismExchanger",0;
end;
}
}