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[Put Feature Requests Here] #25

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XxMiltenXx opened this issue Jul 23, 2016 · 5 comments
Open

[Put Feature Requests Here] #25

XxMiltenXx opened this issue Jul 23, 2016 · 5 comments
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@XxMiltenXx
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XxMiltenXx commented Jul 23, 2016

I. Cosmetic Changes:

Colored Cables: Cables can be dyed, only cables with the same color connect to each other. This way you can make seperate system on much smaller room, without making them connect to each other.

II. "Simple" Additions:

{Basic, Advanced, Excellent} Smelting Box: Like the Crafting Box adds a crafting interface, this'll add a smelting interface to the Access Terminal. It still needs fuel like a normal furnace. Possible with multiple tiers, simply increasing how fast an item is smelted, e.g. Basic = MC furnace, Advanced = 2x MC furnace, Excellent = 3x MC furnace

III. "Complex" Additions: (I have a feeling you might reject those, cause this way would make the mod very similar to Applied Energistics... and it will probably be really difficult to code)

  • Memory Box: When this block is attached to the system, it'll "memorize" every item you crafted on this system's Access Terminal alongside their recipe(s). What this'll do for you, is that you can use the Access Terminal to automatically re-craft items once they are out. So even if there aren't any torches left, but you crafted them earlier, they'll still be listed in the system, but instead of a number, it shows "Craft" instead. Now you can click that, type in the number you want, and as long as you have the resources in the system, it'll craft it.
    Since there are items, which have multiple recipes, you can configurate the Memory Box: Let's stick with torches. Torches can be made out of Coal + Stick or Charcoal + Stick. Within the Memory Box you can now configurate the following:
    1. Use Item with higher amount available: If you have more Charcoal than Coal, it'll use Charcoal. If there is more Coal, it uses Coal instead.
    1. You can select which recipes it is allowed to use. So you can disable that it uses the recipe coal. So as long as there is Charcoal, you can craft it, but even though there's coal left, it wouldn't let you craft it.
  • Just like the storage boxes, there could be multiple tiers, increasing how many recipes can be stored.
  • The reason why this can be extremely complex is, because you could automate a lot. So let's say you "taught" it how to make Charcoal from Logs, Planks from Logs, Sticks from Planks, Torches from Charcoal and Sticks ...
    Now all you have is some Logs. But since he knows how to make all the other items, you can now click the torch and tell him to craft it, so now he'll automatically smelt the logs into Charcoal, make some planks out of some other logs, make the sticks from those crafted planks and then craft the torches from the sticks and the smelted charcoal.
@sblectric
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I like your ideas, but I feel the complex additions aren't in the spirit of the mod, and the furnace GUI would just be too massive. Colored blank boxes would be interesting, though.

@XxMiltenXx
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Well, about the GUI for the furnace my ideas were like this:
Smelting box only, no Crafting Box attached yet
storagesmeltinggui

Smelting & Crafting Box attached

storagecraftingsmeltinggui

The bottom one looks a little bit cramp, yes, but seems okay still lMO and it is "understandable" and not confusing on how to use it.

@sblectric
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sblectric commented Jul 25, 2016

Right now, there are only two variants of the storage core GUI. Adding a furnace GUI would double it, and nearly double the amount of code for the storage core.

Anyway, to get autosmelting from the system, you can currently hook a hopper to a filtered Extraction Port with the thing you want to smelt, and perhaps another hopper filtered to coal, then have them feed a vanilla or modded furnace, then have a hopper for the output to go back into the EZStorage system.

I will now make this the main requests thread for the mod btw.

@sblectric sblectric changed the title [Feature Requests] [Put Feature Requests Here] Jul 25, 2016
@dragonshardz
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Remote access to the storage core would be nice, even if through a dedicated block and some "linking" magic.

Alternatively, IE-like connectors and wires to allow for more flexible long-distance access?

@TheSnowyChickens
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Hello,
how about a block, like the storage bus from AE2?
This would be very very very nice. :)

Thx

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