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Phases.cs
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Phases.cs
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// ***********************************************************************
// Assembly : Zeroit.Framework.CodeBox
// Author : ZEROIT
// Created : 03-19-2019
//
// Last Modified By : ZEROIT
// Last Modified On : 01-05-2019
// ***********************************************************************
// <copyright file="Phases.cs" company="Zeroit Dev">
// This program is for creating a Code Editor control.
// Copyright © 2017 Zeroit Dev Technologies
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
//
// You can contact me at zeroitdevnet@gmail.com or zeroitdev@outlook.com
// </copyright>
// <summary></summary>
// ***********************************************************************
namespace Zeroit.Framework.CodeBox
{
/// <summary>
/// The number of phases used when drawing.
/// </summary>
public enum Phases
{
/// <summary>
/// Drawing is done in a single phase. This is the fastest but provides no support for kerning.
/// </summary>
One = NativeMethods.SC_PHASES_ONE,
/// <summary>
/// Drawing is done in two phases; the background first and then the text. This is the default.
/// </summary>
Two = NativeMethods.SC_PHASES_TWO,
/// <summary>
/// Drawing is done in multiple phases; once for each feature. This is the slowest but allows
/// extreme ascenders and descenders to overflow into adjacent lines.
/// </summary>
Multiple = NativeMethods.SC_PHASES_MULTIPLE
}
}