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I am trying to upload an image of 5MB with a resolution of 8192 x 4096 on mobile web, but it throws the following error.
"WebGL: INVALID_VALUE: texImage2D: width or height out of range, GL_INVALID_OPERATION: Texture format does not support mipmap generation."
The strange thing is that it works correctly on desktop web and in the normal application, any idea why this could be happening only on mobile web?
The text was updated successfully, but these errors were encountered:
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I am trying to upload an image of 5MB with a resolution of 8192 x 4096 on mobile web, but it throws the following error.
"WebGL: INVALID_VALUE: texImage2D: width or height out of range,
GL_INVALID_OPERATION: Texture format does not support mipmap generation."
The strange thing is that it works correctly on desktop web and in the normal application, any idea why this could be happening only on mobile web?
The text was updated successfully, but these errors were encountered: