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Bypass mod checks #28

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drspangle opened this issue Jan 26, 2019 · 6 comments
Closed

Bypass mod checks #28

drspangle opened this issue Jan 26, 2019 · 6 comments

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@drspangle
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I'm trying to run a mod on my client that doesn't touch anything except the UI, but the server and all other clients need to have this installed in order for us to play multiplayer. If the server could allow mod checks to be bypassed with a whitelist (or perhaps set mods as "required"?) then we'd all be happy.

@Zetrith
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Zetrith commented Jan 26, 2019

What's the mod? Multiplayer only compares things which can cause desyncs.

@drspangle
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RimHUD. You're saying I ought to be able to connect while using it, even if the server doesn't have it?

@Zetrith
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Zetrith commented Jan 26, 2019

Yes, can you not?

@drspangle
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I'm going to run a test now to confirm.

@drspangle
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Nope. It fails:

Mismatches:

Designator: Count_Diff
DesignationCategoryDef: Count_Diff
RimWorld 1.0.2150
Server mod list:

+ Core
+ Multiplayer
+ Blueprints
+ EdB Prepare Carefully
RimWorld 1.0.2150
Active mod list:

+ Core
+ Multiplayer
+ EdB Prepare Carefully
+ RimHUD

@drspangle
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It was the Blueprints mod. Whoops. You can close this.

@Zetrith Zetrith closed this as completed Jan 26, 2019
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2 participants