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Bypass mod checks #28
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What's the mod? Multiplayer only compares things which can cause desyncs. |
RimHUD. You're saying I ought to be able to connect while using it, even if the server doesn't have it? |
Yes, can you not? |
I'm going to run a test now to confirm. |
Nope. It fails:
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It was the Blueprints mod. Whoops. You can close this. |
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I'm trying to run a mod on my client that doesn't touch anything except the UI, but the server and all other clients need to have this installed in order for us to play multiplayer. If the server could allow mod checks to be bypassed with a whitelist (or perhaps set mods as "required"?) then we'd all be happy.
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