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Run errors with gym-unrealcv for active object tracking #19
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Hi Dong, |
Thanks for you reply. All the conditions you mentioned above are absolutely required. I have successfully performed the active object tracking code on gym_tvizdoom environment, however, it failed on gym_unrealcv environment. More details about my platform are list below: And I am curious about why it outputs the connection fault? Whether should I open the port of 9000 on host? best regards, |
First, you need to check that if the binary can independently run on your computer. |
Sincerely thanks for your help, I have figured out the problem which resulted from the remote connection to the host. However, there are still some errors when I perform ./SplineCharacterC/Linux/Binaries/SplineCharacterC, errors are listed below: [2021.04.13-08.23.02:025][ 0]LogStreaming: Error: Couldn't find file for package /Game/ThirdPersonBP/Blueprints/ThirdPersonGameMode requested by async loading code. NameToLoad: /Game/ThirdPersonBP/Blueprints/ThirdPersonGameMode In addition, the image displayed in window seems to be not rendered perfectly (attached below), I am not sure whether it correctly works or not. |
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Thanks again for your help, I would close this issue. |
partial errors output:
ERROR:init:205:Can not connect to ('127.0.0.1', 9000)
ERROR:init:206:Error [Errno 111] Connection refused
I wanna test the environment 'UnrealTrack-City1StefaniPath1-DiscreteColor-v1' for active object tracking, but it outputs errors. I have prepared the enviroment binaries by performing 'load_env.py', even all the binaries in 'load_env.py' have been downloaded. What can i do to fix this error?
kindly regards,
dong zhou
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