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Hello, thanks so much for building RigNet; it's very impressive! I was wondering if there is an alternative to Maya for combining the resulting .obj and .txt files into an .fbx. Is it possible to provide a script for Blender?
The text was updated successfully, but these errors were encountered:
Hi, I am sorry I am not very familiar with Blender scripting. I will have to learn that, so will leave this for future work.
One can parse the resulting .txt file according to the description in README->DATA->rig_info, and with the APIs provided by Blender for rigging, one might be able to visualize things in Blender as well.
@tdeeb
I have implemented RigNet as a blender addon. It makes possible to generate rigs directly in blender, or it can load already made rigs parsing their .txt files
@zhan-xu
Thanks a lot for making this all available: I have tried my best not to overlook any credits or restrictions, but please let me know if any changes are due
Hello, thanks so much for building RigNet; it's very impressive! I was wondering if there is an alternative to Maya for combining the resulting .obj and .txt files into an .fbx. Is it possible to provide a script for Blender?
The text was updated successfully, but these errors were encountered: