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Maya alternative to producing rigs #23

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kimimaru4000 opened this issue Oct 14, 2020 · 3 comments
Closed

Maya alternative to producing rigs #23

kimimaru4000 opened this issue Oct 14, 2020 · 3 comments

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@kimimaru4000
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Hello, thanks so much for building RigNet; it's very impressive! I was wondering if there is an alternative to Maya for combining the resulting .obj and .txt files into an .fbx. Is it possible to provide a script for Blender?

@zhan-xu
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zhan-xu commented Oct 14, 2020

Hi, I am sorry I am not very familiar with Blender scripting. I will have to learn that, so will leave this for future work.

One can parse the resulting .txt file according to the description in README->DATA->rig_info, and with the APIs provided by Blender for rigging, one might be able to visualize things in Blender as well.

@pKrime
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pKrime commented Nov 23, 2020

Hello,

@tdeeb
I have implemented RigNet as a blender addon. It makes possible to generate rigs directly in blender, or it can load already made rigs parsing their .txt files

please check it here
https://github.com/pKrime/brignet

video here
https://youtu.be/ueLlS3IoeGY

@zhan-xu
Thanks a lot for making this all available: I have tried my best not to overlook any credits or restrictions, but please let me know if any changes are due

Cheers!

@zhan-xu
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zhan-xu commented Nov 23, 2020

@pKrime Thanks for your excellent work! I assume this is something that many people are interested in. I will put the link to my REAME as well.

@zhan-xu zhan-xu closed this as completed Jul 20, 2021
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3 participants