forked from fagongzi/manba
/
pool.go
99 lines (80 loc) · 1.53 KB
/
pool.go
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package proxy
import (
"sync"
"github.com/fagongzi/goetty"
)
var (
renderPool sync.Pool
contextPool sync.Pool
dispathNodePool sync.Pool
multiContextPool sync.Pool
wgPool sync.Pool
bytesPool = goetty.NewSyncPool(2, 1024*1024*5, 2)
emptyRender = render{}
emptyContext = proxyContext{}
emptyDispathNode = dispathNode{}
)
func acquireWG() *sync.WaitGroup {
v := wgPool.Get()
if v == nil {
return &sync.WaitGroup{}
}
return v.(*sync.WaitGroup)
}
func releaseWG(value *sync.WaitGroup) {
if value != nil {
wgPool.Put(value)
}
}
func acquireMultiContext() *multiContext {
v := multiContextPool.Get()
if v == nil {
return &multiContext{}
}
return v.(*multiContext)
}
func releaseMultiContext(value *multiContext) {
if value != nil {
value.reset()
multiContextPool.Put(value)
}
}
func acquireDispathNode() *dispathNode {
v := dispathNodePool.Get()
if v == nil {
return &dispathNode{}
}
return v.(*dispathNode)
}
func releaseDispathNode(value *dispathNode) {
if value != nil {
value.reset()
dispathNodePool.Put(value)
}
}
func acquireContext() *proxyContext {
v := contextPool.Get()
if v == nil {
return &proxyContext{}
}
return v.(*proxyContext)
}
func releaseContext(value *proxyContext) {
if value != nil {
value.reset()
contextPool.Put(value)
}
}
func acquireRender() *render {
v := renderPool.Get()
if v == nil {
return &render{}
}
return v.(*render)
}
func releaseRender(value *render) {
if value != nil {
value.reset()
renderPool.Put(value)
}
}