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mergesymbol.go
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/
mergesymbol.go
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package lowcode
import (
"log/slog"
"os"
"github.com/zhs007/goutils"
"github.com/zhs007/slotsgamecore7/asciigame"
sgc7game "github.com/zhs007/slotsgamecore7/game"
sgc7plugin "github.com/zhs007/slotsgamecore7/plugin"
"gopkg.in/yaml.v2"
)
const MergeSymbolTypeName = "mergeSymbol"
// MergeSymbolConfig - configuration for MergeSymbol
type MergeSymbolConfig struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
SrcScene []string `yaml:"srcScene" json:"srcScene"` // 2个scene,mask false表示用0,true表示用1
TargetMask string `yaml:"targetMask" json:"targetMask"` // mask
EmptyOtherSceneVal int `yaml:"emptyOtherSceneVal" json:"emptyOtherSceneVal"` // 如果要合并otherscene时,某一个otherscene不存在时,就用这个作默认值
}
type MergeSymbol struct {
*BasicComponent `json:"-"`
Config *MergeSymbolConfig `json:"config"`
}
// Init -
func (mergeSymbol *MergeSymbol) Init(fn string, pool *GamePropertyPool) error {
data, err := os.ReadFile(fn)
if err != nil {
goutils.Error("MergeSymbol.Init:ReadFile",
slog.String("fn", fn),
goutils.Err(err))
return err
}
cfg := &MergeSymbolConfig{}
err = yaml.Unmarshal(data, cfg)
if err != nil {
goutils.Error("MergeSymbol.Init:Unmarshal",
slog.String("fn", fn),
goutils.Err(err))
return err
}
return mergeSymbol.InitEx(cfg, pool)
}
// InitEx -
func (mergeSymbol *MergeSymbol) InitEx(cfg any, pool *GamePropertyPool) error {
mergeSymbol.Config = cfg.(*MergeSymbolConfig)
mergeSymbol.Config.ComponentType = MoveReelTypeName
mergeSymbol.onInit(&mergeSymbol.Config.BasicComponentConfig)
return nil
}
// playgame
func (mergeSymbol *MergeSymbol) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin,
cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, cd IComponentData) (string, error) {
// mergeSymbol.onPlayGame(gameProp, curpr, gp, plugin, cmd, param, ps, stake, prs)
bcd := cd.(*BasicComponentData)
gs1 := mergeSymbol.GetTargetScene3(gameProp, curpr, prs, 0)
gs2 := mergeSymbol.GetTargetScene3(gameProp, curpr, prs, 1)
sc2 := gs1.CloneEx(gameProp.PoolScene)
mask, err := gameProp.Pool.GetMask(mergeSymbol.Config.TargetMask, gameProp)
if err != nil {
goutils.Error("MergeSymbol.OnPlayGame:GetMask",
goutils.Err(err))
return "", err
}
for x, arr := range gs2.Arr {
if mask[x] {
copy(sc2.Arr[x], arr)
// for y, s := range arr {
// sc2.Arr[x][y] = s
// }
sc2.Indexes[x] = gs2.Indexes[x]
}
}
mergeSymbol.AddScene(gameProp, curpr, sc2, bcd)
os1 := mergeSymbol.GetTargetOtherScene3(gameProp, curpr, prs, 0)
os2 := mergeSymbol.GetTargetOtherScene3(gameProp, curpr, prs, 1)
if os1 != nil || os2 != nil {
var os3 *sgc7game.GameScene
mask, err := gameProp.Pool.GetMask(mergeSymbol.Config.TargetMask, gameProp)
if err != nil {
goutils.Error("MergeSymbol.OnPlayGame:GetMask",
goutils.Err(err))
return "", err
}
if os1 == nil {
os3 = os2.CloneEx(gameProp.PoolScene)
for x, arr := range os3.Arr {
if !mask[x] {
for y := range arr {
os3.Arr[x][y] = mergeSymbol.Config.EmptyOtherSceneVal
}
}
}
} else if os2 == nil {
os3 = os1.CloneEx(gameProp.PoolScene)
for x, arr := range os3.Arr {
if mask[x] {
for y := range arr {
os3.Arr[x][y] = mergeSymbol.Config.EmptyOtherSceneVal
}
}
}
} else {
os3 = os1.CloneEx(gameProp.PoolScene)
for x, arr := range os2.Arr {
if mask[x] {
copy(os3.Arr[x], arr)
}
}
}
mergeSymbol.AddOtherScene(gameProp, curpr, os3, bcd)
}
nc := mergeSymbol.onStepEnd(gameProp, curpr, gp, "")
return nc, nil
}
// OnAsciiGame - outpur to asciigame
func (mergeSymbol *MergeSymbol) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, cd IComponentData) error {
bcd := cd.(*BasicComponentData)
if len(bcd.UsedScenes) > 0 {
asciigame.OutputScene("after mergeSymbol", pr.Scenes[bcd.UsedScenes[0]], mapSymbolColor)
}
return nil
}
// // OnStats
// func (mergeSymbol *MergeSymbol) OnStats(feature *sgc7stats.Feature, stake *sgc7game.Stake, lst []*sgc7game.PlayResult) (bool, int64, int64) {
// return false, 0, 0
// }
func NewMergeSymbol(name string) IComponent {
return &MergeSymbol{
BasicComponent: NewBasicComponent(name, 2),
}
}