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overlaysymbol.go
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overlaysymbol.go
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package lowcode
import (
"log/slog"
"os"
"github.com/zhs007/goutils"
"github.com/zhs007/slotsgamecore7/asciigame"
sgc7game "github.com/zhs007/slotsgamecore7/game"
sgc7plugin "github.com/zhs007/slotsgamecore7/plugin"
"github.com/zhs007/slotsgamecore7/sgc7pb"
"google.golang.org/protobuf/proto"
"google.golang.org/protobuf/types/known/anypb"
"gopkg.in/yaml.v2"
)
const OverlaySymbolTypeName = "overlaySymbol"
type OverlaySymbolData struct {
BasicComponentData
CurLevel int
}
// OnNewGame -
func (overlaySymbolData *OverlaySymbolData) OnNewGame(gameProp *GameProperty, component IComponent) {
overlaySymbolData.BasicComponentData.OnNewGame(gameProp, component)
overlaySymbol := component.(*OverlaySymbol)
overlaySymbolData.CurLevel = overlaySymbol.Config.DefaultLevel
}
// onNewStep -
func (overlaySymbolData *OverlaySymbolData) onNewStep(gameProp *GameProperty, component IComponent) {
// overlaySymbolData.BasicComponentData.OnNewStep(gameProp, component)
overlaySymbol := component.(*OverlaySymbol)
if overlaySymbol.Config.Collector != "" {
collectorData, isok := gameProp.GetCurComponentDataWithName(overlaySymbol.Config.Collector).(*CollectorData)
if !isok {
goutils.Error("OverlaySymbolData.OnNewStep:GetCurComponentDataWithName",
slog.String("collector", overlaySymbol.Config.Collector))
} else {
overlaySymbolData.CurLevel = collectorData.Val
}
}
}
// Clone
func (overlaySymbolData *OverlaySymbolData) Clone() IComponentData {
target := &OverlaySymbolData{
BasicComponentData: overlaySymbolData.CloneBasicComponentData(),
CurLevel: overlaySymbolData.CurLevel,
}
return target
}
// BuildPBComponentData
func (overlaySymbolData *OverlaySymbolData) BuildPBComponentData() proto.Message {
pbcd := &sgc7pb.OverlaySymbolData{
BasicComponentData: overlaySymbolData.BuildPBBasicComponentData(),
}
pbcd.CurLevel = int32(overlaySymbolData.CurLevel)
return pbcd
}
// OverlaySymbolConfig - configuration for OverlaySymbol feature
type OverlaySymbolConfig struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
Symbol string `yaml:"symbol" json:"symbol"`
MapPosition string `yaml:"mapPosition" json:"mapPosition"`
DefaultLevel int `yaml:"defaultLevel" json:"defaultLevel"`
Collector string `yaml:"collector" json:"collector"`
}
type OverlaySymbol struct {
*BasicComponent `json:"-"`
Config *OverlaySymbolConfig `json:"config"`
SymbolCode int `json:"-"`
MapPosition *sgc7game.ValMapping2 `json:"-"`
}
// // OnNewGame -
// func (overlaySymbol *OverlaySymbol) OnNewGame(gameProp *GameProperty) error {
// osd := gameProp.MapComponentData[overlaySymbol.Name].(*OverlaySymbolData)
// osd.OnNewGame()
// osd.CurLevel = overlaySymbol.Config.DefaultLevel
// return nil
// }
// // OnNewStep -
// func (overlaySymbol *OverlaySymbol) OnNewStep(gameProp *GameProperty) error {
// overlaySymbol.BasicComponent.OnNewStep(gameProp)
// cd := gameProp.MapComponentData[overlaySymbol.Name].(*OverlaySymbolData)
// if overlaySymbol.Config.Collector != "" {
// collectorData, isok := gameProp.MapComponentData[overlaySymbol.Config.Collector].(*CollectorData)
// if isok {
// cd.CurLevel = collectorData.Val
// }
// }
// return nil
// }
// Init -
func (overlaySymbol *OverlaySymbol) Init(fn string, pool *GamePropertyPool) error {
data, err := os.ReadFile(fn)
if err != nil {
goutils.Error("OverlaySymbol.Init:ReadFile",
slog.String("fn", fn),
goutils.Err(err))
return err
}
cfg := &OverlaySymbolConfig{}
err = yaml.Unmarshal(data, cfg)
if err != nil {
goutils.Error("OverlaySymbol.Init:Unmarshal",
slog.String("fn", fn),
goutils.Err(err))
return err
}
return overlaySymbol.InitEx(cfg, pool)
}
// InitEx -
func (overlaySymbol *OverlaySymbol) InitEx(cfg any, pool *GamePropertyPool) error {
overlaySymbol.Config = cfg.(*OverlaySymbolConfig)
overlaySymbol.Config.ComponentType = OverlaySymbolTypeName
if overlaySymbol.Config.MapPosition != "" {
vm2, err := sgc7game.LoadValMapping2FromExcel(pool.Config.GetPath(overlaySymbol.Config.MapPosition, overlaySymbol.Config.UseFileMapping), "index", "value", sgc7game.NewIntArrVal[int])
if err != nil {
goutils.Error("OverlaySymbol.Init:LoadValMapping2FromExcel",
slog.String("valmapping", overlaySymbol.Config.MapPosition),
goutils.Err(err))
return err
}
overlaySymbol.MapPosition = vm2
}
overlaySymbol.SymbolCode = pool.DefaultPaytables.MapSymbols[overlaySymbol.Config.Symbol]
overlaySymbol.onInit(&overlaySymbol.Config.BasicComponentConfig)
return nil
}
// playgame
func (overlaySymbol *OverlaySymbol) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin,
cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, cd IComponentData) (string, error) {
// overlaySymbol.onPlayGame(gameProp, curpr, gp, plugin, cmd, param, ps, stake, prs)
osd := cd.(*OverlaySymbolData)
_, hasVal := overlaySymbol.MapPosition.MapVals[osd.CurLevel]
if hasVal {
gs := overlaySymbol.GetTargetScene3(gameProp, curpr, prs, 0)
// cgs := gs.Clone()
cgs := gs.CloneEx(gameProp.PoolScene)
for i := 0; i <= osd.CurLevel; i++ {
pos, isok := overlaySymbol.MapPosition.MapVals[i]
if isok {
cgs.Arr[pos.GetInt(0)][pos.GetInt(1)] = overlaySymbol.SymbolCode
}
}
overlaySymbol.AddScene(gameProp, curpr, cgs, &osd.BasicComponentData)
} else {
overlaySymbol.GetTargetScene3(gameProp, curpr, prs, 0)
// overlaySymbol.ReTagScene(gameProp, curpr, osd.TargetSceneIndex, &osd.BasicComponentData)
}
nc := overlaySymbol.onStepEnd(gameProp, curpr, gp, "")
// gp.AddComponentData(overlaySymbol.Name, &osd.BasicComponentData)
return nc, nil
}
// OnAsciiGame - outpur to asciigame
func (overlaySymbol *OverlaySymbol) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, cd IComponentData) error {
osd := cd.(*OverlaySymbolData)
if len(osd.UsedScenes) > 0 {
asciigame.OutputScene("The symbols after the symbol overlay", pr.Scenes[osd.UsedScenes[0]], mapSymbolColor)
}
return nil
}
// // OnStats
// func (overlaySymbol *OverlaySymbol) OnStats(feature *sgc7stats.Feature, stake *sgc7game.Stake, lst []*sgc7game.PlayResult) (bool, int64, int64) {
// return false, 0, 0
// }
// // OnStatsWithPB -
// func (overlaySymbol *OverlaySymbol) OnStatsWithPB(feature *sgc7stats.Feature, pbComponentData proto.Message, pr *sgc7game.PlayResult) (int64, error) {
// pbcd, isok := pbComponentData.(*sgc7pb.OverlaySymbolData)
// if !isok {
// goutils.Error("OverlaySymbol.OnStatsWithPB",
// goutils.Err(ErrIvalidProto))
// return 0, ErrIvalidProto
// }
// return overlaySymbol.OnStatsWithPBBasicComponentData(feature, pbcd.BasicComponentData, pr), nil
// }
// NewComponentData -
func (overlaySymbol *OverlaySymbol) NewComponentData() IComponentData {
return &OverlaySymbolData{}
}
// EachUsedResults -
func (overlaySymbol *OverlaySymbol) EachUsedResults(pr *sgc7game.PlayResult, pbComponentData *anypb.Any, oneach FuncOnEachUsedResult) {
pbcd := &sgc7pb.OverlaySymbolData{}
err := pbComponentData.UnmarshalTo(pbcd)
if err != nil {
goutils.Error("OverlaySymbol.EachUsedResults:UnmarshalTo",
goutils.Err(err))
return
}
for _, v := range pbcd.BasicComponentData.UsedResults {
oneach(pr.Results[v])
}
}
func NewOverlaySymbol(name string) IComponent {
return &OverlaySymbol{
BasicComponent: NewBasicComponent(name, 1),
}
}