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replacesymbol.go
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replacesymbol.go
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package lowcode
import (
"log/slog"
"os"
"github.com/zhs007/goutils"
"github.com/zhs007/slotsgamecore7/asciigame"
sgc7game "github.com/zhs007/slotsgamecore7/game"
sgc7plugin "github.com/zhs007/slotsgamecore7/plugin"
"gopkg.in/yaml.v2"
)
const ReplaceSymbolTypeName = "replaceSymbol"
// ReplaceSymbolConfig - configuration for ReplaceSymbol
type ReplaceSymbolConfig struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
Symbols []string `yaml:"symbols" json:"symbols"`
Chg2SymbolInReels []string `yaml:"chg2SymbolInReels" json:"chg2SymbolInReels"`
MapChg2SymbolInReels map[int]string `yaml:"mapChg2SymbolInReels" json:"mapChg2SymbolInReels"`
Mask string `yaml:"mask" json:"mask"`
SymbolCodes []int `yaml:"-" json:"-"`
MapChg2SymbolCodeInReels map[int]int `yaml:"-" json:"-"`
}
type ReplaceSymbol struct {
*BasicComponent `json:"-"`
Config *ReplaceSymbolConfig `json:"config"`
}
// Init -
func (replaceSymbol *ReplaceSymbol) Init(fn string, pool *GamePropertyPool) error {
data, err := os.ReadFile(fn)
if err != nil {
goutils.Error("ReplaceSymbol.Init:ReadFile",
slog.String("fn", fn),
goutils.Err(err))
return err
}
cfg := &ReplaceSymbolConfig{}
err = yaml.Unmarshal(data, cfg)
if err != nil {
goutils.Error("ReplaceSymbol.Init:Unmarshal",
slog.String("fn", fn),
goutils.Err(err))
return err
}
return replaceSymbol.InitEx(cfg, pool)
}
// InitEx -
func (replaceSymbol *ReplaceSymbol) InitEx(cfg any, pool *GamePropertyPool) error {
replaceSymbol.Config = cfg.(*ReplaceSymbolConfig)
replaceSymbol.Config.ComponentType = ReplaceSymbolTypeName
for _, v := range replaceSymbol.Config.Symbols {
replaceSymbol.Config.SymbolCodes = append(replaceSymbol.Config.SymbolCodes, pool.DefaultPaytables.MapSymbols[v])
}
replaceSymbol.Config.MapChg2SymbolCodeInReels = make(map[int]int)
for i, v := range replaceSymbol.Config.Chg2SymbolInReels {
replaceSymbol.Config.MapChg2SymbolCodeInReels[i] = pool.DefaultPaytables.MapSymbols[v]
}
for k, v := range replaceSymbol.Config.MapChg2SymbolInReels {
replaceSymbol.Config.MapChg2SymbolCodeInReels[k] = pool.DefaultPaytables.MapSymbols[v]
}
replaceSymbol.onInit(&replaceSymbol.Config.BasicComponentConfig)
return nil
}
// playgame
func (replaceSymbol *ReplaceSymbol) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin,
cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, icd IComponentData) (string, error) {
// replaceSymbol.onPlayGame(gameProp, curpr, gp, plugin, cmd, param, ps, stake, prs)
cd := icd.(*BasicComponentData)
gs := replaceSymbol.GetTargetScene3(gameProp, curpr, prs, 0)
if !gs.HasSymbols(replaceSymbol.Config.SymbolCodes) {
// replaceSymbol.ReTagScene(gameProp, curpr, cd.TargetSceneIndex, cd)
} else {
// sc2 := gs.Clone()
sc2 := gs.CloneEx(gameProp.PoolScene)
if replaceSymbol.Config.Mask != "" {
md := gameProp.GetCurComponentDataWithName(replaceSymbol.Config.Mask).(*MaskData)
// md := gameProp.MapComponentData[replaceSymbol.Config.Mask].(*MaskData)
if md != nil {
for x, arr := range sc2.Arr {
if md.Vals[x] {
destSymbol, isok := replaceSymbol.Config.MapChg2SymbolCodeInReels[x]
if isok {
for y, s := range arr {
if goutils.IndexOfIntSlice(replaceSymbol.Config.SymbolCodes, s, 0) >= 0 {
sc2.Arr[x][y] = destSymbol
}
}
}
}
}
}
} else {
for x, arr := range sc2.Arr {
for y, s := range arr {
destSymbol, isok := replaceSymbol.Config.MapChg2SymbolCodeInReels[x]
if isok {
if goutils.IndexOfIntSlice(replaceSymbol.Config.SymbolCodes, s, 0) >= 0 {
sc2.Arr[x][y] = destSymbol
}
}
}
}
}
replaceSymbol.AddScene(gameProp, curpr, sc2, cd)
}
nc := replaceSymbol.onStepEnd(gameProp, curpr, gp, "")
// gp.AddComponentData(replaceSymbol.Name, cd)
return nc, nil
}
// OnAsciiGame - outpur to asciigame
func (replaceSymbol *ReplaceSymbol) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, icd IComponentData) error {
cd := icd.(*BasicComponentData)
if len(cd.UsedScenes) > 0 {
asciigame.OutputScene("after symbols", pr.Scenes[cd.UsedScenes[0]], mapSymbolColor)
}
return nil
}
// // OnStats
// func (replaceSymbol *ReplaceSymbol) OnStats(feature *sgc7stats.Feature, stake *sgc7game.Stake, lst []*sgc7game.PlayResult) (bool, int64, int64) {
// return false, 0, 0
// }
func NewReplaceSymbol(name string) IComponent {
replaceSymbol := &ReplaceSymbol{
BasicComponent: NewBasicComponent(name, 1),
}
return replaceSymbol
}