forked from googleforgames/agones
/
sdk.go
70 lines (64 loc) · 2.1 KB
/
sdk.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
// Copyright 2018 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package gameservers
import (
"agones.dev/agones/pkg/apis/stable/v1alpha1"
"agones.dev/agones/pkg/sdk"
)
const (
// metadataPrefix prefix for labels and annotations
metadataPrefix = "stable.agones.dev/sdk-"
)
// convert converts a K8s GameServer object, into a gRPC SDK GameServer object
func convert(gs *v1alpha1.GameServer) *sdk.GameServer {
meta := gs.ObjectMeta
status := gs.Status
health := gs.Spec.Health
result := &sdk.GameServer{
ObjectMeta: &sdk.GameServer_ObjectMeta{
Name: meta.Name,
Namespace: meta.Namespace,
Uid: string(meta.UID),
ResourceVersion: meta.ResourceVersion,
Generation: meta.Generation,
CreationTimestamp: meta.CreationTimestamp.Unix(),
Annotations: meta.Annotations,
Labels: meta.Labels,
},
Spec: &sdk.GameServer_Spec{
Health: &sdk.GameServer_Spec_Health{
Disabled: health.Disabled,
PeriodSeconds: health.PeriodSeconds,
FailureThreshold: health.FailureThreshold,
InitialDelaySeconds: health.InitialDelaySeconds,
},
},
Status: &sdk.GameServer_Status{
State: string(status.State),
Address: status.Address,
},
}
if meta.DeletionTimestamp != nil {
result.ObjectMeta.DeletionTimestamp = meta.DeletionTimestamp.Unix()
}
// loop around and add all the ports
for _, p := range status.Ports {
grpcPort := &sdk.GameServer_Status_Port{
Name: p.Name,
Port: p.Port,
}
result.Status.Ports = append(result.Status.Ports, grpcPort)
}
return result
}