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Tracking issue for wishlist methods #54
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Level.getName() <- exist, it is called Level.getWorldName |
@MCMrARM I went through the list of methods afterwards also, and concluded that half existed and half didn't exist. |
setFlyMode, setUnderwaterMode - suggested by @woghl98 |
Block.setWalkableThought - it's possible that I'll add it. |
More:
|
From Reddit:
I would like to add a custom render type API (remember the female model mod I ported? That was a proof of concept for the render type API)
Elaborate?
I can try to get Jython going - someone will have to define the API though.
OK...
Level.getTime(), Level.setTime()
Set shape doesn't suck, you know.
Don't know how to do that :(
See above.
Seriously, how hard is it to model a block?
I'll think about it
See above.
There are already chest access methods.
Sure, will do that.
This will probably break on phones with different resolution. |
Entity.isRiding(Ent); |
Block.setTexture(X, Y, Z, string1, string2, string3, string4, string5, string6); Sets the texture of that specific block unless it isnt square for example running water/lava, staircases etc... |
Instead of ChatColor. Change it to color. Since colors arent exclusive to clientmessages anymore... (entity.setNameTag) |
Function onHoldHook (type, info){} When the player taps and holds on anything, type returns if the player tapped on entity (1) block (2) or air (3) info returns an array of the tapped things info... |
minecartMessage() has been added as ModPE.showTipMessage() |
Add these ModPE Functions: Enhancements to ModPE.setItem()? I'll work on the Item API to add these. |
@zhuowei What does setUnderwaterMode() do? |
whats now? |
Here's a list of methods people wished to see. I'll be removing/adding to this list. Not everything on here is going to be added.
From Reddit:
From the thread:
From Twitter:
https://t.co/zGanY4ok4c
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