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App.cs
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App.cs
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using System;
using Windows.ApplicationModel;
using Windows.ApplicationModel.Activation;
using Windows.ApplicationModel.Core;
using Windows.UI.Core;
using Windows.UI.ViewManagement;
using UnityPlayer;
namespace Hololens_Test2
{
class App : IFrameworkView, IFrameworkViewSource
{
private WinRTBridge.WinRTBridge m_Bridge;
private AppCallbacks m_AppCallbacks;
public App()
{
SetupOrientation();
m_AppCallbacks = new AppCallbacks();
// Allow clients of this class to append their own callbacks.
AddAppCallbacks(m_AppCallbacks);
}
public virtual void Initialize(CoreApplicationView applicationView)
{
applicationView.Activated += ApplicationView_Activated;
CoreApplication.Suspending += CoreApplication_Suspending;
// Setup scripting bridge
m_Bridge = new WinRTBridge.WinRTBridge();
m_AppCallbacks.SetBridge(m_Bridge);
m_AppCallbacks.SetCoreApplicationViewEvents(applicationView);
}
/// <summary>
/// This is where apps can hook up any additional setup they need to do before Unity intializes.
/// </summary>
/// <param name="appCallbacks"></param>
virtual protected void AddAppCallbacks(AppCallbacks appCallbacks)
{
}
private void CoreApplication_Suspending(object sender, SuspendingEventArgs e)
{
}
private void ApplicationView_Activated(CoreApplicationView sender, IActivatedEventArgs args)
{
CoreWindow.GetForCurrentThread().Activate();
}
public void SetWindow(CoreWindow coreWindow)
{
ApplicationView.GetForCurrentView().SuppressSystemOverlays = true;
m_AppCallbacks.SetCoreWindowEvents(coreWindow);
m_AppCallbacks.InitializeD3DWindow();
}
public void Load(string entryPoint)
{
}
public void Run()
{
m_AppCallbacks.Run();
}
public void Uninitialize()
{
}
[MTAThread]
static void Main(string[] args)
{
var app = new App();
CoreApplication.Run(app);
}
public IFrameworkView CreateView()
{
return this;
}
private void SetupOrientation()
{
Unity.UnityGenerated.SetupDisplay();
}
}
}