Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

ghost artifacts #27

Open
onmygame opened this issue Mar 26, 2024 · 1 comment
Open

ghost artifacts #27

onmygame opened this issue Mar 26, 2024 · 1 comment

Comments

@onmygame
Copy link

Due to the GPU memory limit, I was only able to test the project on "depthanything_s" and "b" models. However, I noticed the presence of ghost artifacts, especially in the background, in these non-realistic images. I attempted to address this issue by adjusting the HR image resolution, patch split number, and max depth, but unfortunately, the artifacts persist.
Do you have any suggestion?

@zhyever
Copy link
Owner

zhyever commented Mar 28, 2024

Hi, would you mind to share some results. It might be bugs, but it would be possible that the model is not strong enough to handle the task. Also, it would be better if you try to use more patchs, like r128 mode.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants