You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I have seen the use of the "gl.load" function, but I don't know how to get the required parameters to pass when using SDL.zig. I have seen the other examples with glfw, but I don't understand or know which parameters have to be passed. My project was working fine before, but now it won't run saying that a function isn't bound.
lib/zgl/binding.zig:2722:54: 0x296d3e in createProgram (usg)
return (function_pointers.glCreateProgram orelse @panic("glCreateProgram was not bound."))();
^
lib/zgl/zgl.zig:757:68: 0x263b9c in createProgram (usg)
const program = @intToEnum(types.Program, binding.createProgram());
^
src/Renderer.zig:48:38: 0x2636a3 in init (usg)
const program = gl.Program.create();
...
The text was updated successfully, but these errors were encountered:
I have seen the use of the "gl.load" function, but I don't know how to get the required parameters to pass when using SDL.zig. I have seen the other examples with glfw, but I don't understand or know which parameters have to be passed. My project was working fine before, but now it won't run saying that a function isn't bound.
The text was updated successfully, but these errors were encountered: