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tictactoe_minimax.py
142 lines (108 loc) · 4.05 KB
/
tictactoe_minimax.py
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import random
class TicTacToe:
def __init__(self, playerX, playerO):
self.board = [' '] * 9
self.playerX, self.playerO = playerX, playerO
self.playerX_turn = True
def display_board(self):
print ' | | '
print ' %s | %s | %s ' % (self.board[0],
self.board[1],
self.board[2])
print '_____|_____|_____'
print ' | | '
print ' %s | %s | %s ' % (self.board[3],
self.board[4],
self.board[5])
print '_____|_____|_____'
print ' | | '
print ' %s | %s | %s ' % (self.board[6],
self.board[7],
self.board[8])
print ' | | '
def board_full(self):
return not any([space == ' ' for space in self.board])
def player_wins(self, char):
for a, b, c in [(0, 1, 2), (3, 4, 5), (6, 7, 8),
(0, 3, 6), (1, 4, 7), (2, 5, 8),
(0, 4, 8), (2, 4, 6)]:
if char == self.board[a] == self.board[b] == self.board[c]:
return True
return False
def play_game(self):
print '\nNew game!'
while True:
if self.playerX_turn:
player, char = self.playerX, 'X'
else:
player, char = self.playerO, 'O'
if player.breed == 'human':
self.display_board()
move = player.move(self.board)
self.board[move - 1] = char
if self.player_wins(char):
self.display_board()
print char + ' wins!'
break
if self.board_full():
self.display_board()
print 'Draw!'
break
self.playerX_turn = not self.playerX_turn
class Player(object):
def __init__(self):
self.breed = 'human'
def move(self, board):
return int(raw_input('Your move? '))
def available_moves(self, board):
return [i + 1 for i in range(0, 9) if board[i] == ' ']
class MinimaxPlayer(Player):
def __init__(self):
self.breed = 'minimax'
def move(self, board):
if len(self.available_moves(board)) == 9:
return random.choice([1, 3, 7, 9])
best_value = 0
for move in self.available_moves(board):
board[move - 1] = 'X'
value = self.min_value(board)
board[move - 1] = ' '
if value > best_value:
return move
return random.choice(self.available_moves(board))
def terminal_test(self, board):
for a, b, c in [(0, 1, 2), (3, 4, 5), (6, 7, 8),
(0, 3, 6), (1, 4, 7), (2, 5, 8),
(0, 4, 8), (2, 4, 6)]:
if 'X' == board[a] == board[b] == board[c]:
return (True, 1)
elif 'O' == board[a] == board[b] == board[c]:
return (True, -1)
if not any([space == ' ' for space in board]):
return (True, 0)
return (False, 0)
def max_value(self, board):
in_terminal_state, utility_value = self.terminal_test(board)
if in_terminal_state:
return utility_value
value = -100000
for move in self.available_moves(board):
board[move - 1] = 'X'
value = max(value, self.min_value(board))
board[move - 1] = ' '
return value
def min_value(self, board):
in_terminal_state, utility_value = self.terminal_test(board)
if in_terminal_state:
return utility_value
value = 100000
for move in self.available_moves(board):
board[move - 1] = 'O'
value = min(value, self.max_value(board))
board[move - 1] = ' '
return value
p1 = MinimaxPlayer()
p2 = Player()
while True:
t = TicTacToe(p1, p2)
t.play_game()